Deck Strategies
Rocco, Cabaretti Caterer
Generate treasure tokens and ramp aggressively using X-cost spells, building a large mana base to cast powerful spells and overwhelm opponents.
Winota, Joiner of Forces
Exploit Winota's ability to cheat in aggressive human warriors from the deck, applying early pressure and winning through combat damage.
Kraum, Ludevic's Opus and Tymna the Weaver
Leverage card draw and disruption to maintain control, using Ad Nauseam to find combo pieces and close out the game with infinite or near-infinite plays.
Gameplay Insights
- 1
Casting Rocco with X=3 to generate multiple treasures quickly escalated mana development, allowing for explosive turns.
- 2
Winota decks prioritized early combat aggression and leveraged synergy triggers to cheat in creatures, pressuring opponents before they could stabilize.
- 3
The Tymna/Kraum player carefully managed life and card draw with Ad Nauseam and artifact interactions to find and execute combo lines.
- 4
Flash casting Archivist of Oghma in response to fetch land cracking maximized card draw and tempo.
- 5
Players used treasure tokens not only for mana acceleration but also as a resource to trigger additional abilities and draw cards.
Notable Cards
Rocco, Cabaretti Caterer
Winota, Joiner of Forces
Tymna the Weaver
Kraum, Ludevic's Opus
Grand Abolisher
Archivist of Oghma
Dockside Extortionist
Ad Nauseam
Summary
The game featured four competitive decks piloted by experienced players, each leveraging their commanders' unique strategies. Early turns involved typical resource development and land fetching, with players carefully managing their mana and card draw to set up their combos. Rocco, Cabaretti Caterer focused on generating treasure tokens and ramping quickly, while the two Winota decks aimed to capitalize on aggressive combat and exploit Winota's ability to cheat in creatures for early board presence. Tymna the Weaver and Kraum, Ludevic's Opus combined card draw and incremental advantage, with the Tymna/Kraum player using Ad Nauseam and controlling elements to stabilize and find key pieces. Key turning points included Rocco casting spells with X=3 to produce multiple treasures, quickly escalating his mana base and threatening explosive plays. The Winota players repeatedly pressured each other and other opponents with fast attacks and synergy-driven creature drops, attempting to close the game before others could assemble their combos. Meanwhile, Tymna/Kraum's deck built up card advantage and used powerful artifacts and interactions to keep pace, leveraging Ad Nauseam to dig for winning lines. The gameplay was punctuated by skillful resource management, well-timed removal, and combat decisions, with the win condition revolving around Winota's ability to flood the board and finish opponents swiftly or Tymna/Kraum's combo finish enabled by Ad Nauseam draws and efficient disruption.