Deck & Commander Strategies
Pir, Imaginative Rascal & Toothy, Imaginary Friend
Generate +1/+1 counters on Toothy through casting cheap spells and attacking with Pir to draw large numbers of cards, ultimately winning through overwhelming card advantage and combo synergies.
Vial Smasher the Fierce & Kraum, Ludevic's Opus
A Grixis control deck leveraging Vial Smasher's damage triggers combined with card draw and disruption, using tutors like Wishclaw Talisman to find key spells and close out the game.
Kess, Dissident Mage
Spell recursion and card advantage through graveyard spells and efficient disruption, controlling the board while assembling combos or value engines.
Chulane, Teller of Tales
Creature-based combo deck that uses Cloudstone Curio and bounce effects to generate infinite or large loops of drawing cards and replaying creatures, aiming to win through overwhelming board presence.
Gameplay Insights
- 1
Jim prioritized casting Toothy early and pairing it with Pir to maximize card draw and counters, focusing on a value engine that can snowball quickly.
- 2
Eliot’s use of Wishclaw Talisman provided powerful tutoring capabilities, allowing him to find key spells for control or finishing the game.
- 3
Jan’s decision to cast Flame Sweep as a board wipe at an opportune moment significantly damaged Toothy, showing the importance of well-timed mass removal in cEDH.
- 4
Bill’s use of Cloudstone Curio early to enable creature bounce combos indicated a clear combo strategy relying on repetitive draw and replay sequences.
- 5
The players effectively used budget-friendly ramp and mana fixing, such as Gatecreeper Vine and Farseek, to accelerate their game plans despite strict deck cost constraints.
- 6
The interaction of Narset's Reversal and its counter by Red Elemental Blast highlighted the delicate stack interactions and counterspell battles typical in competitive EDH play.
Notable Cards
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Toothy, Imaginary Friend
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Pir, Imaginative Rascal
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Vial Smasher the Fierce
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Kraum, Ludevic's Opus
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Kess, Dissident Mage
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Chulane, Teller of Tales
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Wishclaw Talisman
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Cloudstone Curio
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Secrets of the Dead
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Farseek
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Gatecreeper Vine
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Everflowing Chalice
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Compulsive Research
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Narset's Reversal
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Red Elemental Blast
Gameplay Summary
The game began with each player establishing their mana bases and ramping up with early plays like Sol Ring, Farseek, and Gatecreeper Vine to accelerate development.
Jim, piloting the Pir and Toothy deck, quickly set up his key combo creatures, Toothy and Pir, aiming to draw massive amounts of cards and generate +1/+1 counters to fuel a combo finish.
Eliot, on Vial Smasher and Kraum, focused on a control strategy by applying pressure with Vial Smasher's damage triggers and setting up card draw engines like Wishclaw Talisman to tutor for critical answers or finishers.
Jan’s Kess deck played a spell recursion and card advantage game, highlighted by casting Secrets of the Dead and disrupting opponents with targeted counterspells and removal.
Bill’s Chulane deck prioritized creature ramp and card draw through Cloudstone Curio and bounce effects to assemble a creature-based combo.