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Toothy? In THIS Economy? | $75 cEDH Contest Winners | The Spike Feeders Commander Gameplay S4E8

The Spike Feeders


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Pir, Imaginative Rascal Toothy, Imaginary Friend

    Pir, Imaginative Rascal & Toothy, Imaginary Friend

    Generate +1/+1 counters on Toothy through casting cheap spells and attacking with Pir to draw large numbers of cards, ultimately winning through overwhelming card advantage and combo synergies.

  • Vial Smasher the Fierce Kraum, Ludevic's Opus

    Vial Smasher the Fierce & Kraum, Ludevic's Opus

    A Grixis control deck leveraging Vial Smasher's damage triggers combined with card draw and disruption, using tutors like Wishclaw Talisman to find key spells and close out the game.

  • Kess, Dissident Mage

    Kess, Dissident Mage

    Spell recursion and card advantage through graveyard spells and efficient disruption, controlling the board while assembling combos or value engines.

  • Chulane, Teller of Tales

    Chulane, Teller of Tales

    Creature-based combo deck that uses Cloudstone Curio and bounce effects to generate infinite or large loops of drawing cards and replaying creatures, aiming to win through overwhelming board presence.

Gameplay Insights

  • 1

    Jim prioritized casting Toothy early and pairing it with Pir to maximize card draw and counters, focusing on a value engine that can snowball quickly.

  • 2

    Eliot’s use of Wishclaw Talisman provided powerful tutoring capabilities, allowing him to find key spells for control or finishing the game.

  • 3

    Jan’s decision to cast Flame Sweep as a board wipe at an opportune moment significantly damaged Toothy, showing the importance of well-timed mass removal in cEDH.

  • 4

    Bill’s use of Cloudstone Curio early to enable creature bounce combos indicated a clear combo strategy relying on repetitive draw and replay sequences.

  • 5

    The players effectively used budget-friendly ramp and mana fixing, such as Gatecreeper Vine and Farseek, to accelerate their game plans despite strict deck cost constraints.

  • 6

    The interaction of Narset's Reversal and its counter by Red Elemental Blast highlighted the delicate stack interactions and counterspell battles typical in competitive EDH play.

Notable Cards

  • Toothy, Imaginary Friend

    Toothy, Imaginary Friend

  • Pir, Imaginative Rascal

    Pir, Imaginative Rascal

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

  • Kraum, Ludevic's Opus

    Kraum, Ludevic's Opus

  • Kess, Dissident Mage

    Kess, Dissident Mage

  • Chulane, Teller of Tales

    Chulane, Teller of Tales

  • Wishclaw Talisman

    Wishclaw Talisman

  • Cloudstone Curio

    Cloudstone Curio

  • Secrets of the Dead

    Secrets of the Dead

  • Farseek

    Farseek

  • Gatecreeper Vine

    Gatecreeper Vine

  • Everflowing Chalice

    Everflowing Chalice

  • Compulsive Research

    Compulsive Research

  • Narset's Reversal

    Narset's Reversal

  • Red Elemental Blast

    Red Elemental Blast

Gameplay Summary

The game began with each player establishing their mana bases and ramping up with early plays like Sol Ring, Farseek, and Gatecreeper Vine to accelerate development.

Jim, piloting the Pir and Toothy deck, quickly set up his key combo creatures, Toothy and Pir, aiming to draw massive amounts of cards and generate +1/+1 counters to fuel a combo finish.

Eliot, on Vial Smasher and Kraum, focused on a control strategy by applying pressure with Vial Smasher's damage triggers and setting up card draw engines like Wishclaw Talisman to tutor for critical answers or finishers.

Jan’s Kess deck played a spell recursion and card advantage game, highlighted by casting Secrets of the Dead and disrupting opponents with targeted counterspells and removal.

Bill’s Chulane deck prioritized creature ramp and card draw through Cloudstone Curio and bounce effects to assemble a creature-based combo.

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