Talion vs Najeela vs Sen Triplets vs Yuriko | #cedh  | Gameplay 010 | Talion is bae. Always name 2! thumbnail Blurred backdrop thumbnail
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Talion vs Najeela vs Sen Triplets vs Yuriko | #cedh | Gameplay 010 | Talion is bae. Always name 2!

MTG Basics


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Talion, the Kindly Lord

    Talion, the Kindly Lord

    Talion focuses on naming cards to punish opponents' spells and abilities, controlling the board with precise removal and leveraging artifact ramp to out-tempo opponents. The deck aims to disrupt combos and win through incremental damage and attrition.

  • Najeela, the Blade-Blossom

    Najeela, the Blade-Blossom

    Najeela generates multiple warrior tokens and uses her combat-focused ability to overwhelm opponents. The deck capitalizes on aggressive combat and token synergy to apply constant pressure and close out games through damage.

  • Sen Triplets

    Sen Triplets

    Sen Triplets employs disruption and value by stealing or bouncing opponents' spells and permanents, generating card advantage and controlling the board state. The deck aims to out-resource opponents while hindering their game plans.

  • Yuriko, the Tiger's Shadow

    Yuriko, the Tiger's Shadow

    Yuriko uses ninjutsu and evasive creatures to consistently deal damage, flipping high-impact cards to generate advantage. The deck focuses on stealthy combat damage and incremental value from ninjutsu triggers.

Gameplay Insights

  • 1

    Talion's strategy of naming two cards early allowed for effective disruption, forcing opponents to play around critical spells and abilities.

  • 2

    Use of artifact ramp such as Lotus Petal and Mox Diamond enabled explosive early plays and maintained mana advantage.

  • 3

    Sen Triplets' bounce and steal effects, particularly returning key creatures to hand, effectively delayed opponents' development and preserved control.

  • 4

    Najeela's steady token generation and aggressive attack sequences kept constant pressure, forcing opponents into defensive postures.

  • 5

    Yuriko's ninjutsu flips generated incremental card advantage and surprise damage, leveraging evasive creatures to chip away at life totals.

  • 6

    Strategic use of removal spells like Snuff Out and board control elements such as Null Rod helped maintain tempo and disrupt opponents' combos.

  • 7

    Combat phases were carefully navigated, with players selectively blocking and attacking to maximize damage while minimizing exposure.

  • 8

    Interactions between artifact-based ramp and stax elements shaped the midgame, creating tension and forcing careful resource management.

Notable Cards

  • Imperial Seal

    Imperial Seal

  • Lotus Petal

    Lotus Petal

  • Gilded Drake

    Gilded Drake

  • Snuff Out

    Snuff Out

  • Null Rod

    Null Rod

  • Hermit Druid

    Hermit Druid

  • Mox Diamond

    Mox Diamond

  • Demonic Tutor

    Demonic Tutor

Gameplay Summary

The game began with aggressive opening plays from all four commanders, each leveraging their unique strengths to establish board presence and mana ramp.

Najeela quickly developed a threatening board of warrior tokens and weapons, applying early pressure.

Talion, the Kindly Lord focused on naming key cards and leveraging his ability to punish opponents with precision damage and control elements like Imperial Seal and Lotus Petal.

Sen Triplets utilized disruption and value through card draw and interaction, while Yuriko, the Tiger's Shadow executed a ninja-themed strategy with evasive creatures and ninjutsu triggers to chip away at opponents' life totals. Key turning points included Talion naming critical cards to disrupt opponents' combos and deploying removal such as Snuff Out to clear valuable threats like Gilded Drake tokens.

Sen Triplets engaged in bounce and control tactics, returning creatures to hands and maintaining board control.

Najeela's steady token production and combat damage pressured the table consistently, forcing opponents to respond.

Yuriko capitalized on ninjutsu triggers to flip cards and generate incremental advantage.

The game featured several combat phases with targeted attacks and strategic blocks, alongside spell and artifact interactions that shaped the flow of the game.

The interplay of artifact ramp, disruption from Null Rod and Bowmasters, and recursive threats culminated in a tense midgame stalemate, with players jockeying for lethal advantage through combat and card advantage.

The eventual outcome hinged on leveraging Talion's naming ability and key removals to control the board and secure victory.

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