Deck Strategies
Myra the Magnificent
Cast instants and sorceries to open multiple attractions, generate stickers on permanents, and leverage these for card advantage and token production to overwhelm opponents.
Dee Kay, Finder of the Lost
Utilize dice rolling mechanics to trigger extra combat phases and recurring graveyard recursion, maximizing value from attacking and dice outcomes.
Brims Barone, Midway Mobster
Build a hat tribal deck focused on placing +1/+1 counters on creatures, using counters as a resource to grow the board and apply pressure.
Vorthos, Steward of Myth
Assemble a flavorful deck based on knuckleball and baseball-themed cards, focusing on thematic synergies and interactions.
Gameplay Insights
- 1
Opening multiple attractions early created a complex board state with various triggers and stickers, enabling combo-like interactions.
- 2
Dee Kay’s ability to gain an additional combat phase after the first allowed for increased aggression and pressure on opponents.
- 3
Council's Judgment served as a pivotal board wipe for enchantments/artifacts, removing several critical attractions and slowing down the momentum of Myra’s deck.
- 4
Galazeth Prismari enabled explosive mana ramp through treasure token generation, fueling more spells and attraction openings.
- 5
Dice rolling was central to Dee Kay’s and Myra’s gameplay, with specific rolls dictating powerful effects that shaped the flow of the game.
Notable Cards
Command Performance
Goblin Tutor
Council's Judgment
Galazeth Prismari
Augur of Bolas
Summary
The game featured four unique Unfinity-themed Commander decks competing in a chaotic and interactive match. Early turns established the board with ramp and utility artifacts, while players began opening attractions—an Unfinity mechanic that triggered various effects. Myra the Magnificent utilized instant and sorcery spells to open multiple attractions and generate stickers that enhanced permanents, ramping into card draw and token creation. Dee Kay, Finder of the Lost, capitalized on dice rolling synergy to gain additional combat phases and recurring value from the graveyard, putting pressure on opponents with extra attacks. Brims Barone deployed a hat tribal strategy that focused on +1/+1 counters and incremental growth, but the game’s dynamic shifted when a Council's Judgment was cast, exiling several key attractions and disrupting board states. Vorthos, Steward of Myth, leaned into thematic knuckleball-related cards with a flavorful but less defined strategy.