Deck & Commander Strategies

Norman Osborn // Green Goblin
Fill the graveyard through discard and card draw to fuel flashback-like effects and enable the Green Goblin flip, which reduces spell costs. The deck aims to leverage graveyard synergy and disruptive discard to gain advantage.

Gwenom, Remorseless
Aggressively attack and use combo interactions to overwhelm opponents, focusing on maximizing damage output and leveraging synergies with Spider creatures.

Peter Parker // Amazing Spider-Man
Use web slinging (a form of ninjutsu) to cheat creatures into play during the second main phase, triggering 'on cast' abilities and generating value through tactical creature deployment and combos.

Wraith, Vicious Vigilante
Voltron approach focusing on equipping the commander with powerful equipment to quickly knock out an opponent early, then survive and outlast the remaining players.
Gameplay Insights
- 1
Norman Osborn’s connive ability was used early to draw and discard, accelerating graveyard fill and growth of the commander, setting up for his flip into Green Goblin.
- 2
Wraith’s plan to Voltron with Sword of Spider-Man aimed to eliminate a player quickly before becoming the main target, showing a high-risk, high-reward strategy.
- 3
Peter Parker’s use of web slinging required careful planning due to its timing restrictions, highlighting the importance of timing and sequencing in ninjutsu-based strategies.
- 4
Discard and graveyard interactions were pivotal, with Norman’s deck leveraging these mechanics to gain incremental card advantage and reduce spell costs.
- 5
Rest in Peace was mentioned as a potential disruptive threat, capable of shutting down graveyard strategies and forcing players to adapt their plans.
Notable Cards
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Swiftfoot Boots
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Circle of Protection: Black
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Rest in Peace
Gameplay Summary
The game began with all four players setting up their mana bases and early plays, with some initial card filtering and minor interactions such as scheme symmetry and discarding.
Each commander brought a unique approach: Norman Osborn aimed to leverage graveyard synergy and discard mechanics to fuel his Green Goblin flip and flashback spells.
Gwenom focused on aggressive combat and combo potential, while Peter Parker utilized web slinging (a form of ninjutsu) to cheat creatures into play and trigger cast effects.
Wraith pursued a Voltron strategy, aiming to quickly equip powerful equipment and eliminate opponents early.
Early combat saw Norman Osborn initiating pressure by attacking and triggering his connive ability to grow and fill his graveyard, setting up his key mechanics.
The game revolved around managing board presence and graveyard resources, with Norman's discard and flashback synergies creating momentum.
Wraith's goal was to assemble equipment quickly and strike with unblockable double strike, while Peter Parker looked to capitalize on ninjutsu tricks, and Gwenom tried to push damage and assemble combos.
The interplay of discard, graveyard recursion, and evasive combat defined the early to mid-game, with players jockeying for tempo advantage and board control.
The game’s decisive moments hinged on how effectively Norman could leverage his graveyard and how quickly Wraith could finish opponents with his Voltron build.































