Prepare For Trouble! Make it Double ๐Ÿ‘ฏ ft. Doran, Pramikon, Marisi, Yargle & Multani | Ep. #101 thumbnail Blurred backdrop thumbnail
Elder Dragon Hijinks profile icon

Prepare For Trouble! Make it Double ๐Ÿ‘ฏ ft. Doran, Pramikon, Marisi, Yargle & Multani | Ep. #101

Elder Dragon Hijinks โˆ™ โˆ™


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Doran, the Siege Tower

    Doran, the Siege Tower

    This deck aims to utilize creatures with high toughness to gain advantage in combat. The deck also has a theme of treefolk and forests.

  • Pramikon, Sky Rampart

    Pramikon, Sky Rampart

    The strategy revolves around controlling the direction of combat, intending to dictate the flow of attacks on the battlefield. It also features a sub-theme of vehicles and equipment.

  • Marisi, Breaker of the Coil

    Marisi, Breaker of the Coil

    This deck seeks to create a chaotic battlefield by goading opponents' creatures into combat.

  • Yargle and Multani

    Yargle and Multani

    This deck's strategy is to play large creatures and leverage their power and toughness to dominate the battlefield.

Gameplay Insights

  • 1

    Pramikon, Sky Rampart's early setting of combat direction played a crucial role in determining the flow of attacks on the battlefield.

  • 2

    The use of Grenzo, Havoc Raiser for goading and exiling top cards of libraries introduced an element of chaos and unpredictability into the game.

  • 3

    The transformation of Dormant Grove into Garal, G Strider was a pivotal moment, providing all creatures with vigilance and allowing for more strategic attacks.

  • 4

    The deployment of Keo, which generated 'banana' tokens for all players, added a fun and unique dynamic to the game.

Notable Cards

  • Doran, the Siege Tower

    Doran, the Siege Tower

  • Pramikon, Sky Rampart

    Pramikon, Sky Rampart

  • Marisi, Breaker of the Coil

    Marisi, Breaker of the Coil

  • Multani

    Multani

  • Grenzo, Havoc Raiser

    Grenzo, Havoc Raiser

  • Dormant Grove // Gnarled Grovestrider

    Dormant Grove // Gnarled Grovestrider

  • Contraband Kingpin

    Contraband Kingpin

Gameplay Summary

This exciting game of Commander began with a vibrant mix of commanders and a variety of strategies.

Doran, the Siege Tower, aimed to capitalize on high toughness creatures, while Pramikon, Sky Rampart, intended to control combat direction.

Marisi, Breaker of the Coil, planned to create chaos by goading creatures, and the Yargle and Multani deck sought to play big creatures.

The game was marked by several key plays, including the early setting of combat direction by Pramikon, and the deployment of Keo, which generated 'banana' tokens for all players.

The game also saw the use of Grenzo, Havoc Raiser for goading and exiling top cards of libraries, and the transformation of Dormant Grove into Garal, G Strider, which granted all creatures vigilance.

Watch on YouTube