Deck & Commander Strategies

Atraxa, Grand Unifier
Focuses on dungeons from Baldur’s Gate with blink and enter-the-battlefield effects to gain value incrementally, aiming for board presence and synergy before opponents target her.

Kenessos, Priest of Thassa
Utilizes scrying enhancements and a sea creature cheat-in effect to find and deploy powerful Kraken, Leviathan, Octopus, or Serpent creatures, aiming to overwhelm opponents with large threats.

Zack Fair
A mono-white proliferate deck that leverages his 0/1 creature with equipment and indestructibility synergies to grow creatures and maintain board presence through counters and protection.

Rusko, Clockmaker
Generates and proliferates Midnight Clocks through spellcasting and blinking, accelerating the clock to 12 counters to gain card advantage and life gain, aiming for a control and value-based win.
Gameplay Insights
- 1
The shock penalty system influenced players to play cautiously, slowing down the game and increasing the focus on avoiding habitual misplays or physical movements that would trigger shocks.
- 2
Rusko’s strategy to blink and proliferate Midnight Clocks created a recurring threat that pressured opponents to respond quickly to prevent his card advantage engine from activating.
- 3
The use of Training Grounds to reduce activation costs synergized well with Atraxa’s activated abilities, enabling more efficient use of her dungeon and blink synergies.
- 4
Metastatic Evangel’s proliferate trigger on creature entry synergized with Zack Fair’s counters and proliferate theme, allowing for incremental growth and resilience.
- 5
Players had to carefully manage their interactions to avoid shocks, which introduced an unusual meta-game layer that affected both decision-making and tempo.
Notable Cards
-

Midnight Clock
-

Metastatic Evangel
-

Training Grounds
-

Nesting Grounds
-

Zack Fair
-

Kenessos, Priest of Thassa
-

Atraxa, Grand Unifier
Gameplay Summary
The game began with all players cautiously navigating their opening turns while trying to avoid triggering the electric shock penalties tied to personal habits and gameplay errors.
Atraxa, Grand Unifier focused on exploring dungeons with a blend of blink effects, aiming for incremental advantage but expected to be an early target.
Kenessos, Priest of Thassa pursued a 'going fishing' theme, leveraging scrying and potentially cheating in large sea creatures to the battlefield.
Zack Fair’s mono-white proliferate deck revolved around indestructible equipment synergies and counters, while Rusko, Clockmaker aimed to generate multiple Midnight Clocks and accelerate them to ultimate effects through repeated spellcasting and blinking interactions. Early turns saw players managing mana bases carefully, with some minor misplays leading to shocks, notably from common habits like riffling cards or unintended gestures.
The board state developed with ramp and utility lands, and key creatures like Metastatic Evangel entered to bolster proliferation strategies.
The game pace was methodical due to the shock penalties and new rules enforcement, resulting in players focusing on incremental board development and defensive plays.
Strategic plays of blink and proliferate hints at a longer game where Rusko’s clock counters and Atraxa’s dungeon ventures could generate snowballing advantages, while Kenessos sought to cheat in powerful sea creatures to close out the game.












![Jumpstart 2022 [Commander VS 322] | Magic: the Gathering Commander Gameplay thumbnail](https://i.ytimg.com/vi/_LfnjuksF6E/sddefault.jpg)













