Even more Random decks | EP. 5 | Celestial Toymaker vs Teval vs Kona vs Captain Howler. thumbnail Blurred backdrop thumbnail
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Even more Random decks | EP. 5 | Celestial Toymaker vs Teval vs Kona vs Captain Howler.

Finding a Fourth


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • The Celestial Toymaker

    The Celestial Toymaker

    Utilizes the commander’s attack ability to create guessing piles from the top cards of the library, forcing opponents to choose and enabling repeated mini-Factor Fiction effects. This generates card advantage and triggers life loss for opponents based on spells or abilities causing guesses, aiming to control the game tempo and whittle down opponents' life totals.

  • Teval, the Balanced Scale

    Teval, the Balanced Scale

    A mill and zombie tribal deck that mills cards to create zombie druid tokens and recurs lands from the graveyard. It maintains board presence by generating tokens, leveraging graveyard interactions, and continuously replenishing resources to overwhelm opponents.

  • Captain Howler, Sea Scourge

    Captain Howler, Sea Scourge

    Aggressive mono-red pirate tribal deck focusing on discarding cards to boost Captain Howler and other pirates, generating treasure tokens for mana acceleration, and applying pressure through combat damage. The deck aims to steal wins by growing creatures rapidly and exploiting pirate synergies.

  • Kona, Rescue Beastie

    Kona, Rescue Beastie

    Mono-green self-mill deck that fills the graveyard to trigger powerful landfall and creature abilities. It plays big creatures and uses recursion effects to put permanents onto the battlefield, aiming to outvalue opponents through ramp and large threats.

Gameplay Insights

  • 1

    Dan repeatedly used Celestial Toymaker's attack ability to create guessing piles, generating card advantage while simultaneously draining opponents' life totals at each end step.

  • 2

    Tyler leveraged the synergy between milling and zombie token generation with Teval, maintaining board presence by returning lands and creating tokens.

  • 3

    Peyton utilized discard outlets and treasure generation to quickly grow Captain Howler and other pirates, enabling aggressive attacks and board pressure.

  • 4

    Nasim's use of Roaming Throne to double triggered abilities of chosen creature types amplified token production and other synergies, increasing the deck's resilience and threat density.

  • 5

    The interaction between Bramble Sovereign and other creatures allowed the creation of additional tokens, providing defensive and offensive options despite limited mana resources.

  • 6

    Strategic casting of flash creatures like Fairy Mastermind during opponents' turns maximized card draw opportunities and mitigated threats.

Notable Cards

  • Captain Howler, Sea Scourge

    Captain Howler, Sea Scourge

  • Smuggler's Copter

    Smuggler's Copter

  • Bramble Sovereign

    Bramble Sovereign

  • Conspiracy Theorist

    Conspiracy Theorist

  • Roaming Throne

    Roaming Throne

Gameplay Summary

The game started with each player developing their board and setting up their respective strategies.

Dan's Celestial Toymaker sought to leverage the unique mechanic of creating guessing piles and exploiting the life loss triggered by abilities causing players to guess.

Peyton's Captain Howler deck focused on aggressive pirate synergies, generating treasure tokens and growing creatures through discard effects.

Tyler's Teval, the Balanced Scale deck milled cards to create zombie tokens and recycle lands to maintain board presence and incremental advantage.

Nasim piloted Kona, Rescue Beastie, a mono-green self-mill deck aiming to generate big creatures and value from graveyard interactions. Early turns involved setting up key creatures like Malcolm, Keeney Navigator and Slow the Overlime, along with utility lands and artifacts such as Smuggler's Copter.

Dan's repeated use of Celestial Toymaker's attack ability pressured opponents with life loss and card advantage through guessing.

Tyler was able to establish a wide board with zombies and synergistic lands, while Peyton's Captain Howler leveraged treasure tokens and aggressive attacks to push damage.

The crucial turning point came with board development and clever use of tribal synergies, recursion, and card draw engines, setting up for potential finishers.

The game unfolded as a dynamic interplay of milling, token generation, and combat damage, with each deck employing its unique mechanics to outpace opponents.

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