What is The Best Pauper Commander Deck of the Year!? | Tournament of Champions | CHAMPIONSHIP GAME! thumbnail Blurred backdrop thumbnail

What is The Best Pauper Commander Deck of the Year!? | Tournament of Champions | CHAMPIONSHIP GAME!

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Jalapeno Paupers 36 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Syr Vondam, the Lucent

    Syr Vondam, the Lucent

    A midrange wide-creature deck aiming to buff all creatures with death touch and lifelink, allowing for efficient board control and incremental damage through combat.

  • Sun-Spider, Nimble Webber

    Sun-Spider, Nimble Webber

    Auras and equipment synergy deck that tutors powerful enchantments and buffs creatures, focusing on enhancing a few key creatures to dominate combat.

  • Black Waltz No. 3

    Black Waltz No. 3

    Spell-slinging control deck that deals incremental damage to opponents whenever non-creature spells are cast, using flashback and card draw to maintain tempo and close out the game.

  • Cloudspire Coordinator

    Cloudspire Coordinator

    Token generation deck leveraging mounts and vehicles to create tokens and crew them, aiming to overwhelm opponents with multiple attackers and board presence.

Gameplay Insights

  • 1

    Cloudspire Coordinator’s ability to scry and generate tokens early helped build board presence quickly, enabling aggressive plays with vehicles.

  • 2

    Sun-Spider’s tutor effect for auras and equipment allowed it to adapt and buff creatures in response to threats, maintaining resilience against removal.

  • 3

    Black Waltz No. 3 used non-creature spells and flashback to ping opponents repeatedly, creating pressure while drawing cards to find answers.

  • 4

    Syr Vondam’s combination of death touch plus lifelink and buffs to other creatures created a deterrent against attacks and promoted wide combat strategies.

  • 5

    Players balanced attacking to gain value from triggers versus holding back to avoid overextension against decks with efficient removal and blockers.

  • 6

    The interaction between incremental damage from Black Waltz and the wide aggressive strategies of Syr Vondam and Cloudspire Coordinator created a dynamic tension throughout the game.

Notable Cards

  • Syr Vondam, the Lucent

    Syr Vondam, the Lucent

  • Sun-Spider, Nimble Webber

    Sun-Spider, Nimble Webber

  • Black Waltz No. 3

    Black Waltz No. 3

  • Cloudspire Coordinator

    Cloudspire Coordinator

  • Leather Armor

    Leather Armor

  • Psychic Impetus

    Psychic Impetus

  • Hardened Escort

    Hardened Escort

Gameplay Summary

The game began with players developing their mana bases and setting up early plays, with Cloudspire Coordinator quickly generating tokens by leveraging vehicles and mounts.

Syr Vondam, the Lucent came down early, providing a formidable lifelink and deathtouch presence that encouraged wide board strategies.

Sun-Spider, Nimble Webber focused on equipping and buffing creatures with auras and equipment, steadily growing threats while tutoring key enchantments.

Black Waltz No.

3 utilized non-creature spells and flashback to chip away at opponents' life totals and maintain a controlling presence. Midgame saw pivotal moments such as Black Waltz's repeated damage triggers and the aggressive token generation from Cloudspire Coordinator enabling multiple attacks or crew options.

Sun-Spider's ability to fetch powerful auras kept its creatures resilient and threatening, while Syr Vondam's buffs and lifelink pressured opponents' life totals.

The game shifted as Black Waltz cast card draw and removal spells to stabilize and set up a win condition, while Cloudspire Coordinator looked to overwhelm with tokens.

The interactions between these strategies created tension and forced players to balance offense and defense. Ultimately, the game revolved around managing the board state with tactical removal and enhancing creatures to push through damage.

Each deck leveraged its commander’s unique abilities—whether wide aggression, incremental damage, or equipment synergy—to maintain pressure.

The win condition centered on either dealing commander damage through evasive or buffed creatures or out-valuing opponents with incremental damage and card advantage effects.

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