Deck & Commander Strategies

Golbez, Crystal Collector
A rock-style Grixis control deck focusing on disruption, stax pieces, and incremental advantage to outvalue opponents over time.

Kefka, Court Mage // Kefka, Ruler of Ruin
A combo-centric Grixis deck that aims to leverage Kefka's chaotic abilities alongside mana acceleration and disruption to quickly assemble a game-winning combo.

Rograkh, Son of Rohgahh // Silas Renn, Seeker Adept
A fast, aggressive midrange deck that uses efficient creatures, removal, and disruption to pressure opponents while establishing board presence.

Malcolm, Keen-Eyed Navigator // Vial Smasher the Fierce
A Grixis storm/combo deck that uses Malcolm's ability to generate card advantage and Vial Smasher's damage output to close out games through burst combos and spells.
Gameplay Insights
- 1
Players carefully managed their life totals due to the heavy use of fast mana lands like Ancient Tomb and the damage they cause.
- 2
The interaction between Necropotence and Tiny Bones was pivotal, as it prevented one player from discarding excess cards freely to Necropotence, avoiding handing card advantage to an opponent.
- 3
Multiple instances of casting Wristic Study and Mystical Tutor early enabled players to filter their draws efficiently and set up critical spells.
- 4
Casting Glint-Horn Buccaneer was a key move to capitalize on a large red mana pool and to increase damage potential with the help of Vial Smasher.
- 5
Players were very cautious about resource management, notably holding onto cards and mana to maximize the impact of their upcoming turns.
Notable Cards
-

Mystical Tutor
-

Ancient Tomb
-

Necropotence
-

Glint-Horn Buccaneer
-

Malcolm, Keen-Eyed Navigator
-

Vial Smasher the Fierce
Gameplay Summary
The game began with all players deploying key mana acceleration and card draw engines, quickly setting up a high-powered board state typical of competitive EDH.
Early plays included multiple instances of casting Wristic Studies and Mystical Tutors, enabling efficient deck filtering and setup.
Players carefully managed their life totals due to the heavy use of Ancient Tombs and similar lands.
A notable early interaction involved Necropotence and Tiny Bones, where one player avoided discarding cards to prevent an opponent from gaining free access to valuable cards.
As the game progressed, players built up significant hands and mana pools, leading to the casting of impactful creatures like Malcolm and Vial Smasher, and spells such as Glint-Horn Buccaneer to leverage high red mana availability.
Despite some players feeling surprised at how far they got, the tension remained high as everyone was tapped out and looking for their next big turn, setting the stage for explosive plays.


























![What's the best Mental Misstep Target? Featuring @FarNorthMtG @UntapUpkeepOpe [cEDH Gamplay] thumbnail](https://i.ytimg.com/vi/WExBmDK3phE/sddefault.jpg)












































