Deck Strategies
Krark & Sakashima
Leverages spell copying and storm mechanics to generate explosive mana and card draw, aiming to combo out quickly with repeated rituals and spells that generate multiple copies.
Rograkh & Silas
Utilizes aggressive creatures and artifact synergies, aiming to disrupt opponents with removal and pressure through combat while maintaining resilience with artifact recursion.
Sisay
Focuses on legendary permanents, ramping into powerful creatures and enchantments to control the board and eventually win through overwhelming value and synergy.
Yuriko
Uses ninjutsu and evasive creatures to trigger damage and card draw, aiming to control the game through efficient removal and stealthy damage bursts.
Gameplay Insights
- 1
Repeated casting and copying of rituals and spells by Krark & Sakashima created a powerful storm count, enabling them to chain spells and generate vast resources.
- 2
Multiple uses of Submerge bounced key threats and disrupted opponents’ plans, showcasing the importance of tempo control in cEDH.
- 3
Deflecting Swat was used strategically to redirect removal, preserving critical creatures and forcing opponents to recast spells and spend extra resources.
- 4
The combination of Brain Freeze with storm spells allowed for effective milling and disruption of opponents’ libraries, adding pressure from multiple angles.
- 5
Players made careful decisions around life payment and resource management, such as sacrificing lands for mana while balancing damage from aggressive plays.
Notable Cards
Submerge
Sickening Shoal
Deflecting Swat
Brain Freeze
Wheel of Fortune
Lotus Petal
Grim Monolith
Flusterstorm
Summary
The game opened with each player establishing mana bases and early board presence, with Rograkh/Silas deploying creatures and utility lands while Krark & Sakashima set up artifact acceleration and reactive spells. Sisay and Yuriko players developed their boards with efficient creatures and disruption. Early interaction included counterspells, removal, and pivotal plays such as multiple submerge casts to bounce key threats and protect board state. A significant turning point was when Krark & Sakashima leveraged storm counts with rituals and spell copying, generating explosive mana and card advantage through complex loops involving rituals, spells like Brain Freeze, and multiple copy effects. This storm sequence pressured opponents heavily, forcing responses and reshaping the board.