Deck Strategies
Nekusar, the Mindrazer
Punish opponents for drawing cards by maximizing damage output via wheel effects and forced draws, using artifacts and spells to accelerate card draw and deal consistent damage.
The Ur-Dragon
Ramp aggressively to deploy powerful dragons quickly, dealing damage through dragon triggers and board wipes, aiming to dominate the battlefield with high-impact creatures.
Gyrus, Waker of Corpses
Self-mill to fill the graveyard and reanimate creatures with valuable enter-the-battlefield effects to generate continuous board presence and apply pressure through combat.
Estrid, the Masked
Build a strong enchantment-based board with pillow fort elements to protect life total and gradually enhance permanents using Estrid’s abilities and enchantment synergies.
Gameplay Insights
- 1
Nekusar’s strategy of repeatedly attacking Estrid to punish her slow land development was effective in maintaining pressure and chip damage early in the game.
- 2
The Ur-Dragon player leveraged Dragon Tempest and Terror of the Peaks to maximize damage output during combat, making use of damage triggers to keep opponents' life totals low.
- 3
The board wipe triggered by Deathbringer Regent significantly reset the board, favoring the Ur-Dragon player by destroying most creatures except indestructibles and forcing a change in tactics.
- 4
Gyrus’s use of self-mill and reanimating creatures with value ETBs helped maintain a steady board presence despite the heavy damage and disruption from Nekusar and Ur-Dragon.
- 5
Estrid’s use of Metamorphic Alteration to copy Nekusar was a risky move that failed to provide immediate benefit, highlighting the importance of synergy between a commander’s abilities and the cards played.
Notable Cards
Nekusar, the Mindrazer
Ob Nixilis, the Hate-Twisted
Dark Deal
Prosperity
Sylvan Library
Dragon Tempest
Terror of the Peaks
Deathbringer Regent
Dream Trawler
Metamorphic Alteration
Psychosis Crawler
Summary
The game features a fast-paced four-player Commander match with Nekusar, the Mindrazer; The Ur-Dragon; Gyrus, Waker of Corpses; and Estrid, the Masked. Nekusar focuses heavily on forcing card draws to inflict damage with wheel effects and card draw synergies, quickly chipping away at opponents' life totals by repeatedly attacking and casting spells like Dark Deal and Prosperity. The Ur-Dragon player leverages a strong ramp base and dragon tribal synergies, using creatures like Terror of the Peaks and Dragon Tempest to deal damage and control the board, culminating in a board wipe triggered by Deathbringer Regent which clears most creatures except indestructibles. Gyrus aims to reanimate creatures from the graveyard, using self-mill and value creatures with enter-the-battlefield effects, while also applying pressure through combat. Estrid’s deck is built around enchantments and pillow fort strategies, attempting to protect itself while building a strong board presence through enchantment synergies and utility creatures like Dream Trawler. Key moments include Nekusar's repeated attacks on Estrid to punish her slow start, and the Ur-Dragon player's board wipe that significantly shifts the board state. The game unfolds with high interaction around card draw, damage doubling, and board control, with each player attempting to leverage their commander’s unique strengths to outlast the others.