Treasure Vault S1 E6 | MA MTG cEDH Gameplay| Unedited MTG EDH Gameplay thumbnail Blurred backdrop thumbnail
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Treasure Vault S1 E6 | MA MTG cEDH Gameplay| Unedited MTG EDH Gameplay

Moderately Anonymous MTG


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Ishai, Ojutai Dragonspeaker Jeska, Thrice Reborn

    Jeska, Thrice Reborn and Ishai, Ojutai Dragonspeaker

    Utilize Jeska's spellcasting to pump Ishai into a massive threat while applying tempo pressure. Employ Underworld Breach combos to generate infinite value or damage to close the game.

  • Najeela, the Blade-Blossom

    Najeela, the Blade-Blossom

    Early aggressive midrange deck aiming to flood the board with Warriors and leverage Najeela's ability to generate infinite combat phases and damage through combat steps.

  • Yisan, the Wanderer Bard

    Yisan, the Wanderer Bard

    Mono-green toolbox deck that uses Yisan's ability to tutor specific answers or threats as needed, aiming to assemble elf synergies and win through incremental damage or board control.

  • Toxrill, the Corrosive

    Toxrill, the Corrosive

    A reanimator-focused toxic brew that looks to cheat powerful creatures like Hullbreacher Horror into play, generate infinite mana combos with Doctoral Withdraws, and close the game explosively.

Gameplay Insights

  • 1

    Players prioritized early mana acceleration artifacts to enable timely deployment of commanders and key spells.

  • 2

    Jeska and Ishai’s deck leveraged continuous spellcasting to grow Ishai’s counters, creating a significant threat that pressured opponents to respond quickly.

  • 3

    Najeela’s early aggression and multiple combat steps forced opponents to make difficult decisions about blocking or removal.

  • 4

    Yisan’s ability to tutor situational answers helped adapt to shifting board states, providing flexibility against combo or aggressive strategies.

  • 5

    Toxrill’s plan to reanimate Hullbreacher Horror combined with infinite mana combos represented a delayed but powerful win condition that influenced how others played around it.

  • 6

    The game featured tense interactions with counterspells and disruption timed to protect combo pieces or prevent lethal damage, showcasing the high-level sequencing typical of cEDH matches.

Notable Cards

  • Ishai, Ojutai Dragonspeaker

    Ishai, Ojutai Dragonspeaker

  • Jeska, Thrice Reborn

    Jeska, Thrice Reborn

  • Najeela, the Blade-Blossom

    Najeela, the Blade-Blossom

  • Yisan, the Wanderer Bard

    Yisan, the Wanderer Bard

  • Underworld Breach

    Underworld Breach

  • Lotus Petal

    Lotus Petal

  • Birds of Paradise

    Birds of Paradise

  • Ancient Tomb

    Ancient Tomb

Gameplay Summary

The game began with players ramping and developing their boards cautiously, mindful of the high-powered decks at the table.

Early plays included mana acceleration with artifacts like Lotus Petal and Soul Ring, alongside key creatures such as Birds of Paradise and Ishai, Ojutai Dragonspeaker, which started growing rapidly through spellcasting.

Jeska and Ishai's deck leveraged tempo and incremental damage, aiming to pump Ishai to lethal sizes and utilize combos like Underworld Breach for game-ending plays.

Najeela sought to establish a strong warrior presence early, pushing for infinite combat damage through her aggressive midrange plan.

Meanwhile, Yisan provided a toolbox strategy, tutoring needed answers or threats with his ability and aiming to win through elves and synergy damage.

Toxrill focused on reanimation and infinite mana combos with cards like Hullbreacher Horror and Doctoral Withdraws, threatening to close the game explosively once the combo came online. A pivotal moment featured Jeska's early Birds of Paradise establishing board presence, followed by Najeela's aggressive early combat steps and mana acceleration enabling her to pressure opponents quickly.

Ishai's counters grew steadily as Jeska cast multiple spells, creating a looming threat of massive damage.

The game saw strategic plays and counterspells that shaped tempo and board state, with players carefully sequencing tutors and combos.

The match was highlighted by dynamic interactions around protecting key pieces like Ishai and Najeela, while opponents sought to disrupt or race the combo decks.

Ultimately, the game unfolded as a tense battle of resource management, timing, and calculated aggression, with each deck vying to execute its distinct win condition amid the high stakes of competitive Commander play.

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