Patreon Early Release | This Game PROVES Why cEDH Is the HARDEST Format in Magic | cEDH Gameplay thumbnail Blurred backdrop thumbnail
ThunderConductor profile icon

Patreon Early Release | This Game PROVES Why cEDH Is the HARDEST Format in Magic | cEDH Gameplay

ThunderConductor


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Sisay, Weatherlight Captain

    Sisay, Weatherlight Captain

    Utilizes legendary creatures and powerful artifacts to build incremental advantage and control the board, aiming to assemble combo or win through overwhelming value from equipment and legendary synergies.

  • Tiamat

    Tiamat

    Leverages its ability to cheat dragons into play, aiming to dominate through high-impact creatures and spells, while controlling the board with disruption and powerful dragon synergies.

  • Ultima, Origin of Oblivion

    Ultima, Origin of Oblivion

    Focuses on graveyard interactions, recursion, and powerful spells to outvalue opponents, often winning through overwhelming board presence or combo pieces retrieved from the graveyard.

  • The Wandering Minstrel

    The Wandering Minstrel

    Uses its ability to cast legendary sorceries and spells from the deck, aiming to generate value and disrupt opponents with efficient spells, while maintaining pressure through tempo plays.

Gameplay Insights

  • 1

    Using Palunteer of Orthank to increment influence counters and force opponents into difficult choices between life loss and card draw was a key pressure mechanic.

  • 2

    The interaction around Chalice of the Void and Into the Blood highlighted the importance of timing disruption to break board stalls.

  • 3

    Coordinated attacks and damage redirection with Bowmasters and deflecting swaps showcased the level of player synergy and tactical combat decisions.

  • 4

    Repeated use of tutors like Vampiric Tutor and Light Tutor to dig for answers and threats was critical in maintaining momentum in a high-interaction environment.

  • 5

    Players carefully managed their mana and artifact resources like Ancient Tomb, Sol Ring, and Mana Vault to maximize tempo and cast impactful spells quickly.

  • 6

    Forcing opponents to draw cards at crucial moments to trigger damage and disrupt mana bases was a subtle but powerful tactic employed in the late game.

Notable Cards

  • Mox Diamond

    Mox Diamond

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Chalice of the Void

    Chalice of the Void

  • Grim Monolith

    Grim Monolith

  • Ancient Tomb

    Ancient Tomb

  • Semblance Anvil

    Semblance Anvil

  • The One Ring

    The One Ring

  • Smothering Tithe

    Smothering Tithe

  • Vampiric Tutor

    Vampiric Tutor

  • Shallow Grave

    Shallow Grave

  • Mana Vault

    Mana Vault

Gameplay Summary

The game started with a relatively slow early turns as players developed their mana bases and established key cards like Mox Diamond, Minstrel, and Ragavan.

One player utilized Palunteer of Orthank to apply pressure with influence counters, generating card advantage and life loss on opponents.

Early interaction involved aggressive mana development with cards like Ancient Tomb and Grim Monolith, setting up for high-impact spells.

Players coordinated slightly to manage threats, particularly focusing on controlling The Wandering Minstrel and leveraging damage through creatures like Bowmasters.

The game saw a critical phase where a player cast Tesaret and used Into the Blood to disrupt Chalice of the Void, showcasing the intense interaction typical of cEDH gameplay. Mid to late game involved complex sequencing with tutors such as Vampiric Tutor and Light Tutor, along with strategic use of artifacts like Smothering Tithe and Sol Ring for ramp and card advantage.

One player brought back Ragavan with Shallow Grave to maintain offensive pressure.

The board state featured several powerful enchantments and artifacts, including Semblance Anvil and The One Ring, which provided resilience and utility.

The interaction around spell counters and card draws was pivotal, with players attempting to force draws to inflict damage and disrupt mana bases.

Overall, the game demonstrated tight resource management, timely disruption, and incremental advantage building, all culminating in a tactical standoff where drawing additional cards and managing mana effectively would determine the winner.

Watch on YouTube