It's Good Games Morley...at Home! | Commander at Home Episode 83 thumbnail Blurred backdrop thumbnail

It's Good Games Morley...at Home! | Commander at Home Episode 83

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Commander At Home 85 EDH Gameplay videos

Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • The Regalia

    The Regalia

    Ramp and colorless land synergy focused on deploying numerous unique colorless lands to build mana and control the board through resource advantage.

  • Killian, Ink Duelist

    Killian, Ink Duelist

    Orzhov lifelink and menace creatures combined with spell cost reduction to deploy threats efficiently and support a dynamic combat presence.

  • Jinnie Fay, Jetmir's Second

    Jinnie Fay, Jetmir's Second

    Aggressive token generation with cats and dogs, leveraging vigilance and wide boards to overwhelm opponents quickly.

  • Jared Carthalion

    Jared Carthalion

    A personalized deck likely centered around tribal synergies or a thematic approach involving named creatures, aiming for board control and incremental advantage.

Gameplay Insights

  • 1

    Killian’s ability to reduce the cost of creatures allowed for efficient deployment and enabled flexible responses to board states.

  • 2

    Jinnie Fay’s token generation created a fast, wide board presence that pressured opponents and demanded immediate answers.

  • 3

    The Regalia’s land ramp strategy demonstrated the challenge of slower builds in a fast-paced multiplayer environment, emphasizing the need for resilience.

  • 4

    Players navigated alliances and interactions carefully, balancing helping others with advancing their own win conditions.

Notable Cards

  • The Regalia

    The Regalia

  • Killian, Ink Duelist

    Killian, Ink Duelist

  • Jinnie Fay, Jetmir's Second

    Jinnie Fay, Jetmir's Second

  • Jared Carthalion

    Jared Carthalion

Gameplay Summary

The Commander game featured a diverse set of decks with unique strategies reflecting their commanders' identities.

Early game focused on development and board presence, with players deploying creatures and spells aligned with their deck themes.

The Regalia player struggled somewhat with a land-focused deck, emphasizing colorless wastes and ramp, which slowed their early impact.

Meanwhile, Killian, Ink Duelist's deck utilized cost reduction and combat tricks to apply pressure and support other players' creatures, creating dynamic interactions on the board.

Jinnie Fay, Jetmir's Second facilitated a fast token strategy, generating cats and dogs to quickly build a wide board and leverage vigilance for defense and aggression.

Jared Carthalion's deck, named after a personal connection, presumably focused on a more personalized or tribal strategy, though specifics were less detailed. Key turning points involved board state shifts where tokens from Jinnie Fay overwhelmed opponents, while Killian’s cost reduction and menace ability made spells cheaper and creatures harder to block, swinging combat in their favor.

The Regalia's slower ramp approach tested the resilience of the deck to keep up with the faster, creature-heavy strategies.

The game highlighted the importance of synergy and timing, especially around combat phases and spell casting, where players had to decide carefully when to support others or push their own advantage.

The win condition appeared to revolve around combat dominance through tokens and efficient creatures, as well as leveraging abilities to reduce costs and enhance threats on the battlefield.

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