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Quintessential Commander #1 | Isamaru, Nekusar, Scion of the Ur-Dragon, Teysa Karlov | EDH Gameplay

Quintessential MTG

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Scion of the Ur-Dragon

    Scion of the Ur-Dragon

    A combo and reanimation deck aiming to leverage powerful Dragon synergies and resurrect key creatures for overwhelming board presence and value.

  • Nekusar, the Mindrazer

    Nekusar, the Mindrazer

    A wheels and draw-focused deck that punishes opponents for drawing cards by dealing incremental damage and draining life while maintaining card advantage.

  • Teysa Karlov

    Teysa Karlov

    A token and sacrifice deck that capitalizes on creating and killing tokens to trigger Teysa’s abilities, generating multiple value streams and board control.

  • Isamaru, Hound of Konda

    Isamaru, Hound of Konda

    An aggressive equipment-based beatdown deck focusing on quickly dealing commander damage through efficient equipment and combat tricks.

Gameplay Insights

  • 1

    Prioritizing the elimination of the combo-oriented Scion player early was a key strategic focus to prevent the opponent from assembling a dangerous board.

  • 2

    The aggressive use of equipment on Isamaru combined with double strike and flying quickly pressured opponents’ life totals.

  • 3

    Ravages of War destroyed all lands, disrupting mana bases and changing the tempo of the game, though it was a misplay due to sequencing with Evac.

  • 4

    Anointed Procession doubled token production, significantly enhancing Teysa Karlov’s board presence and synergy with sacrifice effects.

  • 5

    Nekusar’s incremental damage through forced draws steadily drained life but was ultimately overshadowed by Isamaru’s fast commander damage.

  • 6

    Counterspells like Disdainful Stroke were used strategically to protect key threats such as Requiem Angel, maintaining board advantage.

Notable Cards

  • Isamaru, Hound of Konda

    Isamaru, Hound of Konda

  • Bonesplitter

    Bonesplitter

  • Anointed Procession

    Anointed Procession

  • Priest of the Blood Rite

    Priest of the Blood Rite

  • Elspeth, Knight-Errant

    Elspeth, Knight-Errant

  • Nekusar, the Mindrazer

    Nekusar, the Mindrazer

  • Ravages of War

    Ravages of War

  • Stoneforge Mystic

    Stoneforge Mystic

Summary

The game began with a focus on early board development and setting up key equipment and creatures. Isamaru’s player quickly established an aggressive stance by equipping Isamaru with Bonesplitter and Fire Shrieker, enabling double strike and flying to maximize commander damage. Meanwhile, the Scion of the Ur-Dragon player aimed to assemble a reanimation combo while Nekusar steadily imposed card draw penalties on opponents, draining life through damage from drawing cards. Teysa Karlov’s player focused on token generation and death triggers, utilizing Anointed Procession to double token production and creating significant board presence with demons and soldiers. A pivotal moment occurred when the Isamaru player cast Ravages of War to destroy all lands, severely disrupting the mana base of everyone but maintaining an aggressive board presence. This misplay was noted but did not prevent Isamaru’s ongoing pressure. The game’s tension escalated as Elspeth, Knight-Errant was played, fortifying Teysa’s board with tokens and buffs. Despite Nekusar’s consistent life-draining card draws, Isamaru’s aggressive damage output and equipment synergy rapidly diminished opponents’ life totals. The combination of relentless commander damage and efficient token generation from Teysa created a dynamic battlefield where removal and counterspells played a critical role. Ultimately, Isamaru’s swift and lethal commander damage overwhelmed opponents, especially targeting the combo-oriented Scion player first to prevent their synergy from unfolding fully.