Nick Fury vs Glarb vs Malcolm & Smasher vs Tymna & Kraum cEDH Gameplay thumbnail Blurred backdrop thumbnail

Nick Fury vs Glarb vs Malcolm & Smasher vs Tymna & Kraum cEDH Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Tymna the Weaver Kraum, Ludevic's Opus

    Tymna the Weaver & Kraum, Ludevic's Opus

    This deck employs a fast combo finish centered on Thassa's Oracle and Demonic Consultation or similar tutors to win on turn two or shortly thereafter, backed by blue-based card draw and mana acceleration.

  • Glarb, Calamity's Augur

    Glarb, Calamity's Augur

    Glarb aims to ramp aggressively using mana dorks like Birds of Paradise and draw engines such as Bazaar of Baghdad to quickly assemble and cast Emrakul for a game-ending threat.

  • Nick Fury, Agent of S.H.I.E.L.D.

    Nick Fury, Agent of S.H.I.E.L.D.

    Nick Fury’s deck leverages all five colors to play a good-stuff pile with versatile tools, including disruptive elements like Mindbreak Trap and tutors such as Vamp Tutor to find combo pieces or protective elements, supporting flexible win conditions.

  • Malcolm, Keen-Eyed Navigator Vial Smasher the Fierce

    Malcolm, Keen-Eyed Navigator & Vial Smasher the Fierce

    This deck focuses on aggressive mana acceleration and early disruption with cards like Simian Spirit Guide and Sol Ring, pushing for early damage and leveraging the synergy between Malcolm and Vial Smasher to maximize damage output.

Gameplay Insights

  • 1

    The turn two Thassa's Oracle win attempt demonstrated the power of fast combo decks in cEDH, utilizing mana acceleration and tutors to assemble the combo quickly.

  • 2

    Mindbreak Trap was a critical counterspell that disrupted the Demonic Consultation, preventing an immediate game loss and shifting the momentum.

  • 3

    Nick Fury’s ability to include all five colors allowed for a versatile toolbox approach, combining disruption and combo pieces effectively.

  • 4

    The interaction between early mana dorks and Bazaar of Baghdad enabled Glarb to set up a complex combo with Emrakul, showcasing the deck's multi-pronged win conditions.

  • 5

    Players kept resource management tight, with strategic passes and responses that maintained tension and prevented any single player from dominating too early.

Notable Cards

  • Thassa's Oracle

    Thassa's Oracle

  • Demonic Consultation

    Demonic Consultation

  • Mindbreak Trap

    Mindbreak Trap

  • Esper Sentinel

    Esper Sentinel

  • Rite of Flame

    Rite of Flame

  • Simian Spirit Guide

    Simian Spirit Guide

  • Mystical Tutor

    Mystical Tutor

  • Bazaar of Baghdad

    Bazaar of Baghdad

  • Birds of Paradise

    Birds of Paradise

Gameplay Summary

The game began with each player setting up their unique strategies, showcasing a high-paced cEDH environment.

One player quickly set up a Thassa's Oracle win attempt on turn two by using a combination of Rite of Flame, City of Brass, and Mystical Tutor to find Consult, aiming for a fast combo finish.

Another player piloting Nick Fury, Agent of S.H.I.E.L.D.

established early board presence with Esper Sentinel and prepared backup plans involving Vamp Tutor and Mindbreak Trap.

The Glarb deck aimed to ramp quickly with Birds of Paradise and Bazaar of Baghdad to assemble Emrakul as a game-ending threat.

Meanwhile, the Malcolm & Vial Smasher deck focused on aggressive early plays and disruption, leveraging cards like Simian Spirit Guide and Sol Ring to accelerate their game plan.

A pivotal moment occurred when the Demonic Consultation used to fuel the Thassa's Oracle combo was countered by Nick Fury's Mindbreak Trap, delaying the immediate win and adding tension to the game state.

Players continued to jockey for advantage with a combination of disruption, card draw, and mana acceleration, setting the stage for subsequent turns where multiple win conditions remained viable.

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