Deck Strategies
Kraum, Ludevic's Opus and Tymna the Weaver
Leverage wheels and discard to draw cards and generate mana using artifact ramp, then use incremental damage and card advantage to set up combo kills.
Ukkima, Stalking Shadow and Cazur, Ruthless Stalker
Use Food Chain to repeatedly cast and reanimate a powerful Whale creature to drain life from all opponents and control the board.
Breya, Etherium Shaper
Deploy artifact-based combos involving Breya's abilities to generate infinite mana or damage, using cards like Underworld Breach and Chain Veil for explosive turns.
Varina, Lich Queen
Mill self and opponents heavily using card draw and mill synergy cards like Teferi's Tutelage to win through decking opponents or graveyard recursion.
Gameplay Insights
- 1
Bill's early use of artifact ramp and Tymna the Weaver helps establish a steady card draw engine, critical for setting up his combo.
- 2
Jan's deployment of Teferi's Tutelage introduces a potent mill engine that disrupts opponents' draws and pressures their libraries.
- 3
Eliot's use of Carpet of Flowers to ramp mana and attempt Demonic Consultation shows a careful attempt to dig for combo pieces despite facing counterspells.
- 4
Jerry's active use of counterspells like Red Elemental Blast and Dispel demonstrates tight control to protect his combo setup and disrupt opponents.
- 5
The interplay of wheels, mill, and artifact combos creates a dynamic board state where players must balance aggression with resource management.
Notable Cards
Notion Thief
Smothering Tithe
Mana Crypt
Carpet of Flowers
Kraum, Ludevic's Opus
Tymna the Weaver
Teferi's Tutelage
Demonic Consultation
Mental Misstep
Sol Ring
Isochron Scepter
Summary
The game begins with Bill playing a wheels-focused Opus Thief deck, aiming to leverage Notion Thief and Smothering Tithe to generate card advantage and mana. Eliot pilots a Food Chain combo deck featuring Ukkima and Cazur, aiming to repeatedly cast a powerful Whale creature to drain opponents. Jerry runs a Breya Bomberman combo deck designed for explosive artifact-based combos, while Jan pilots a Varina Lich Queen mill deck, focused on milling both himself and opponents to win through milling damage or graveyard synergies. Early turns see players developing mana bases, with Bill establishing Tymna the Weaver to draw cards off combat damage and Eliot deploying Carpet of Flowers to ramp mana. Jan introduces Teferi's Tutelage to start a mill engine, targeting opponents and beginning to disrupt their draws. Bill attempts to accelerate with Kraum and artifacts, attacking for incremental damage and drawing cards. Eliot tries to execute a Demonic Consultation play to dig through his deck but faces counterspells from Jerry. Throughout, players carefully manage resources, counterspells, and incremental damage, with milling and combo potential looming as key threats. The game remains tense with players probing and responding to each other's threats, foreshadowing potential explosive turns and strategic plays ahead.