Commander's Conclave: 8 - EDH Gameplay - Svyelun, Karametra, Mogis, Aminatou thumbnail Blurred backdrop thumbnail
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Commander's Conclave: 8 - EDH Gameplay - Svyelun, Karametra, Mogis, Aminatou

Commander's Conclave


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Svyelun of Sea and Sky

    Svyelun of Sea and Sky

    Merfolk tribal and voltron, focusing on deploying merfolk creatures and leveraging artifacts and treasures to build a board presence while protecting the oceans.

  • Karametra, God of Harvests

    Karametra, God of Harvests

    Elf ramp deck designed to cast Karametra early and rapidly deploy forests and elves to generate massive mana, culminating in large creature attacks with finishers like Craterhoof Behemoth.

  • Mogis, God of Slaughter

    Mogis, God of Slaughter

    Aggressive sacrifice and land destruction deck aimed at controlling opponents by forcing sacrifices and punishing with Mogis's damage triggers.

  • Aminatou, the Fateshifter

    Aminatou, the Fateshifter

    Blink-focused deck that abuses enter-the-battlefield effects to generate value, with a two-card infinite combo that involves exiling the library for a game-winning condition.

Gameplay Insights

  • 1

    Karametra's player aimed for a fast ramp by casting Karametra on turn three or four and then quickly flooding the battlefield with forests and elves to enable explosive turns using cards like Craterhoof Behemoth.

  • 2

    Aminatou's build included a powerful two-card infinite combo that could exile the library and win the game, adding a potential fast and decisive win condition to the blink strategy.

  • 3

    Svyelun's merfolk deck, though not fast, relied on steady board development and artifact synergies to maintain pressure and protect its aquatic theme.

  • 4

    Mogis's strategy centered on forcing sacrifices and recurring land destruction to disrupt opponents' plans, leveraging Mogis's damage triggers to maintain control and punish players.

  • 5

    The presence of Blood Moon played a critical role in disrupting the mana bases of non-basic land reliant decks, notably affecting the mono-blue and elf ramp strategies.

  • 6

    The players experienced a multiplayer draw three weeks in a row, indicating a tightly contested meta with balanced decks and cautious playstyles.

Notable Cards

  • Leyline of Abundance

    Leyline of Abundance

  • Craterhoof Behemoth

    Craterhoof Behemoth

  • End-Raze Forerunners

    End-Raze Forerunners

  • Master of Cruelties

    Master of Cruelties

  • Panharmonicon

    Panharmonicon

  • Thieving Skydiver

    Thieving Skydiver

  • Blood Moon

    Blood Moon

  • Selesnya Signet

    Selesnya Signet

Gameplay Summary

The game featured four distinct strategies centered around their commanders: Svyelun of Sea and Sky, Karametra, God of Harvests, Mogis, God of Slaughter, and Aminatou, the Fateshifter.

Svyelun's player focused on a merfolk tribal voltron approach, aiming to develop a board of merfolk and swing in to protect the oceans with some interesting artifact and treasure synergies.

Karametra's deck was an elf-centric ramp strategy, trying to accelerate quickly by playing Karametra early and flooding the board with elves and powerful creatures like Craterhoof Behemoth and End-Raze Forerunners to overwhelm opponents.

Mogis's pilot sought to leverage land destruction and sacrifice effects to punish opponents and control the pace, while Aminatou's build was blink-themed, aiming to generate value from repeated enters-the-battlefield effects and included a powerful two-card combo involving exile and a win condition.

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