Deck Strategies
Isshin, Two Heavens as One
Uses double strike and doubling attack triggers to amplify the effects of creatures that have powerful attack triggers, aiming to overwhelm opponents through combat damage and value generation.
Thrun, Breaker of Silence
A Voltron build focusing on making Thrun indestructible, hexproof, and trampling, applying commander damage relentlessly to eliminate opponents.
Shelob, Child of Ungoliant
Swarm the board with spiders that have deathtouch to deter attacks and generate incremental value by turning other creatures into blockers or food.
Osgir, the Reconstructor
Sacrifice artifacts and creatures to the graveyard and then create copies of these permanents, exploiting artifact synergies and graveyard interactions for sustained value.
Gameplay Insights
- 1
Isshin's doubling of attack triggers combined with enchantment synergies like Spider Umbra allowed for consistent card draw and pressure.
- 2
Thrun’s indestructible and hexproof traits forced opponents to find creative ways to deal with him, leading to focused attacks and political tension.
- 3
Shelob's deathtouch spiders effectively controlled combat phases by discouraging blocks and forcing unfavorable trades.
- 4
Osgir's ability to sacrifice and copy artifacts and creatures created multiple layers of value, making it difficult for opponents to keep pace in resource generation.
- 5
The use of enchantments like Kenrith’s Transformation to neutralize threats while drawing cards was a key tactical move to maintain hand advantage.
- 6
Combat decisions centered around maximizing damage with Trample and deathtouch while preserving board presence with protective auras contributed to shifting momentum in mid-game.
Notable Cards
Spider Umbra
Talisman of Conviction
Hedron Archive
Utopia Sprawl
Kenrith's Transformation
Llanowar Elves
Bloodfell Caves
Summary
The game started with players setting up their mana bases and early ramp spells, with each commander establishing their core strategies. Isshin, Two Heavens as One focused on generating multiple attack triggers to maximize value from creatures that have impactful attack abilities. Thrun, Breaker of Silence aimed to play a resilient Voltron strategy, leveraging his hexproof and indestructibility to apply constant commander damage pressure. Shelob, Child of Ungoliant built a wide board of deathtouch spiders to control combat and utilize chump blockers effectively. Osgir, the Reconstructor centered on sacrificing artifacts and creatures to create multiple copies and generate value from graveyard interactions. Early turns saw players deploying key ramp artifacts and enchantments to accelerate their game plans, while interaction and minor skirmishes began shaping board states.