Deck Strategies
Yes Man, Personal Securitron
A combo and group hug deck that focuses on drawing cards, deploying one-ones, and using control elements to manipulate the board state and steal opponents' creatures.
Three Dog, Galaxy News DJ
A Boros auras deck that generates tokens and duplicates auras across them to build a large board presence, aiming to overwhelm opponents with buffed creatures.
Kellogg, Dangerous Mind
An aggressive first strike and haste deck that produces treasures to sacrifice for taking control of opponents' creatures, leveraging tempo and control to dominate the battlefield.
Raul, Trouble Shooter
A mill-focused deck that exploits graveyard synergies, using cards like Cemetery Tampering to mill opponents and cast spells from the graveyard without paying mana costs.
Gameplay Insights
- 1
Kellogg's ability to generate treasures each attack and sacrifice them to gain control of opponent creatures creates powerful tempo swings early in the game.
- 2
Raul's use of Cemetery Tampering to mill cards and enable free casting of spells from the graveyard sets up a potent late-game recursion engine.
- 3
Three Dog's strategy of playing auras with flash and then duplicating them across tokens maximizes value and board impact efficiently.
- 4
Yes Man's deck balances group hug style card draw and board control with combo elements, making it a versatile and unpredictable threat.
- 5
Early artifact ramp such as Talisman of Indulgence and Boros Signet accelerates mana development, enabling timely deployment of key threats and combos.
- 6
Players demonstrate careful decision-making on attacking and blocking to mitigate damage from aggressive commanders and maintain board presence.
Notable Cards
Kellogg, Dangerous Mind
Cemetery Tampering
Scythe of the Wretched
Boros Signet
Talisman of Indulgence
Disciple of the Vault
Command Tower
Sunken Hollow
Summary
The game unfolds in the post-apocalyptic Fallout-themed Commander format with four players piloting unique homebrew decks centered around the Fallout universe. Early turns focus on ramping mana and setting up board presence, with Kellogg, Dangerous Mind quickly establishing a tempo advantage by generating treasures and using them to seize control of opponents' creatures. Raul, Trouble Shooter adopts a mill strategy, steadily filling graveyards to enable casting spells without paying mana costs, slowly building towards a graveyard-centric win condition. Three Dog, Galaxy News DJ aims to generate and copy tokens augmented by auras, establishing a growing board state to overwhelm opponents. Yes Man, Personal Securitron plays a group-hug style deck with combos that enable control shifts and card advantage, posing a constant threat throughout the match. Key turning points include Kellogg's aggressive control plays and treasure generation that disrupt opponents' boards, and Raul's steady graveyard exploitation that threatens to cast powerful spells for free. Three Dog's strategy of duplicating auras and tokens builds an army that pressures all players, while Yes Man's versatile toolkit offers unpredictable interactions. The game features high-impact plays such as early artifact and aura plays, quick creature deployment with haste and first strike, and graveyard-based recursion. The battle culminates in a dynamic multi-front conflict where control, token swarms, and graveyard synergy each strive to secure dominance.