Deck Strategies
Zedruu the Greathearted
A group hug enchantress deck that generates value by giving permanents away to opponents, drawing cards, and gaining life, aiming to support allies and leverage enchantment synergies to eventually outvalue opponents.
Multani, Maro-Sorcerer
A graveyard-centric deck that ramps into large creatures and utilizes graveyard recursion to maintain board presence and pressure opponents with big threats.
Balthor the Defiled
A zombie tribal deck focused on abusing graveyard synergies and combos to flood the board with zombies and generate overwhelming board presence.
Omnath, Locus of the Roil
A landfall deck that leverages land drops for card draw and token generation, aiming to build a large board presence and win through infinite mana combos involving flicker effects and land interactions.
Gameplay Insights
- 1
Omnath's player used a flicker combo with Titania to generate infinite mana and elemental tokens, which was a key turning point in the game.
- 2
Zedruu’s use of Humble Defector to give permanents to opponents created political dynamics and resource-sharing that complicated opponents’ plans.
- 3
Multani’s deck ramped into big creatures and leveraged graveyard recursion to maintain board presence, showing the importance of resource sustainability.
- 4
Balthor’s zombie tribal approach relied on graveyard synergy and combos to build a wide board, but struggled against the explosive combo from Omnath.
- 5
Players showed awareness of multiple board wipes in play, leading to cautious development and prioritizing key plays to avoid losing valuable permanents.
Notable Cards
Titania, Protector of Argoth
Humble Defector
Omnath, Locus of the Roil
Levitation
Force of Will
Summary
The game began with players developing their boards cautiously, ramping mana and establishing early plays. Omnath's player focused on a landfall strategy, leveraging land drops to create tokens and gain card advantage, while Zedruu aimed to support a group hug enchantress build that gave permanents to other players for advantage. Multani's deck was centered around big creatures and graveyard recursion, while Balthor piloted a zombie tribal deck with graveyard synergy and combos. The pace accelerated when Omnath's pilot executed a flicker combo with Titania, Maro-Sorcerer, generating infinite mana and elemental tokens through repeated flickering of lands and combos, enabling a powerful board presence and card draw advantage. Meanwhile, Zedruu played a Humble Defector to give cards away to opponents, adding political complexity. The game’s turning point was Omnath's infinite mana and combo sequence that allowed him to overwhelm the table with tokens and card advantage, setting up a potential win through resource denial or combat damage. Other players attempted to disrupt or stabilize, but Omnath’s combo created a decisive advantage.