Deck & Commander Strategies

Ovika, Enigma Goliath
Flood the battlefield with artifact creatures and goblins to create a wide board and overwhelm opponents quickly with swarming aggression.

Jackal, Genius Geneticist
Generate creature tokens and copy creature spells that match Jackal’s power to quickly build a large board and grow Jackal with +1/+1 counters, aiming for a Voltron beatdown.

Shiko and Narset, Unified
Leverage cloning and spell-copying to create multiple triggers, draw cards, and generate haste threats, focusing on card advantage and tempo through repeated spell casting.

Atreus, Impulsive Son and Kratos, Stoic Father
Use experience counters to grow Kratos and other creatures, moving counters strategically and proliferating to scale up power quickly and dominate combat phases with large creatures.
Gameplay Insights
- 1
The use of Lazelle, Valicate to double counters placed on creatures and players significantly accelerated the growth of Kratos and other creatures, allowing for larger swing turns.
- 2
Choosing when to attack and whom to attack was critical, as players avoided attacking the battle to prevent empowering opponents and to maintain favorable board states.
- 3
Proliferate effects were timed to maximize experience counters and +1/+1 counters, increasing the threat level each turn and enabling powerful combat phases.
- 4
Copying spells with Shiko and Narset allowed for efficient card draw and increased spell impact, maintaining momentum and flexibility in responses.
- 5
The inclusion of battles such as Invasion of Segovia added tactical complexity, forcing players to consider both attacking and defending options around the battle card.
Notable Cards
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Kratos, Stoic Father
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Jackal, Genius Geneticist
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Shiko and Narset, Unified
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Invasion of Segovia // Caetus, Sea Tyrant of Segovia
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Simic Guildmage
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Arbor Elf
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Blasphemous Act
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Sword of Truth and Justice
Gameplay Summary
The game began with players establishing their board states and ramping mana while developing their strategies.
The Kratos and Atreus deck used experience counters to steadily grow Kratos and other creatures, leveraging creatures like Arbor Elf and Simic Guildmage to move counters around and generate incremental value.
The Jackal deck focused on generating creature tokens and copying spells to build a wide board presence and apply pressure.
Ovika aimed to flood the battlefield with artifacts and goblins to overwhelm opponents quickly.
Shiko and Narset pursued a cloning and spell-copying strategy to gain card advantage and create threats with haste, applying pressure through flying attackers. A key turning point involved the use of Lazelle, Valicate to double counters placed on creatures and players, synergizing strongly with Kratos's experience counter growth and proliferate effects.
This allowed Kratos and other creatures to rapidly scale in power and toughness, creating a potent Voltron threat.
Meanwhile, Shiko and Narset's ability to copy spells and generate multiple triggers kept the card advantage engine humming.
The interaction between battles, such as Invasion of Segovia creating tokens and the collective attack and defense dynamics around the battle card, added layers of tactical decisions.
Players balanced aggression with careful target selection, avoiding unnecessary early aggression to maintain board presence and options.
The game featured multiple proliferate and counter manipulation effects, which amplified the growth of creatures and commanders, leading to significant swings in board state and damage output.











































