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That Was A Crazy Turn! Chaotic Commander MTG EDH Gameplay

Chaotic Commander


Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Karlach, Fury of Avernus

    Karlach, Fury of Avernus

    Deals incremental combat damage to create large dragon tokens, leveraging extra combat steps and aggressive red burn to overwhelm opponents.

  • Melek, Reforged Researcher

    Melek, Reforged Researcher

    Spell-slinger/fling deck using sorcery cost reductions and card draw to chain spells, aiming to fling creatures or spells for big damage and value.

  • Vial Smasher the Fierce Miara, Thorn of the Glade

    Vial Smasher the Fierce and Miara, Thorn of the Glade

    Aggressive elf tribal and damage synergy that uses Vial Smasher's damage triggers combined with Miara's elf ramp to create a chaotic and disruptive board state.

  • Dragon Cultist

    Dragon Cultist

    Supports Karlach by amplifying damage output and helping generate tokens through damage triggers.

  • Frodo, Adventurous Hobbit Sam, Loyal Attendant

    Frodo, Adventurous Hobbit and Sam, Loyal Attendant

    Focuses on life gain and support mechanics, possibly aiming for incremental advantage through tokens and incremental life gain.

  • Food and Fellowship

    Utilizes food tokens and life gain synergies to stabilize and grind out value over the course of the game.

Gameplay Insights

  • 1

    The chaotic overgrowth rule created a unique dynamic where players ramped aggressively but with lands entering tapped and stun counters delaying their use, requiring careful timing for big plays.

  • 2

    Karlach's deck relied on dealing incremental damage to opponents to trigger dragon token creation, emphasizing combat damage and synergy with Dragon Cultist.

  • 3

    Melek's deck took advantage of sorcery cost discounts and powerful draw spells like Cult Epiphany to chain multiple spells, setting up for big fling damage or disruption.

  • 4

    Vial Smasher's damage triggers combined with Miara's elf ramp allowed for early aggressive pressure and board development, creating a chaotic and unpredictable game state.

  • 5

    Players showed restraint in early turns despite the potential for explosive plays, indicating a strategic approach to managing the stun counters and life costs associated with the ramp mechanic.

Notable Cards

  • Karlach, Fury of Avernus

    Karlach, Fury of Avernus

  • Dragon Cultist

    Dragon Cultist

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

  • Miara, Thorn of the Glade

    Miara, Thorn of the Glade

  • Melek, Reforged Researcher

    Melek, Reforged Researcher

  • Path of Ancestry

    Path of Ancestry

  • Arena of Glory

    Arena of Glory

  • Read the Bones

    Read the Bones

Gameplay Summary

The game opened with heavy use of the Chaotic Overgrowth mechanic, where players paid life to roll a die and fetch multiple basic lands that entered tapped with stun counters, resulting in rapid but delayed ramp.

Karlach, Fury of Avernus led a monored aggressive deck focused on producing large Dragon tokens by dealing more than five damage with Dragon Cultist triggers.

Meanwhile, Melek, Reforged Researcher piloted a spell-slinger/ fling hybrid deck leveraging sorcery discounts and card draw combos, aiming to chain spells and generate value.

Vial Smasher the Fierce and Miara, Thorn of the Glade combined for a chaotic, damage-focused deck that utilized aggressive elf tribal synergy and direct damage to disrupt opponents and push damage through quickly.

The food and fellowship deck sought a slower, life-gain and token strategy, while the Hobbit partners (Frodo and Sam) appeared more supportive, with life gain and board presence aspects.

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