SONIC CARDS = CHAOTIC GAME?! | Sonic vs. Amy vs. Dr. Eggman vs. Shadow | #mtg MTG Commander Gameplay thumbnail Blurred backdrop thumbnail
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SONIC CARDS = CHAOTIC GAME?! | Sonic vs. Amy vs. Dr. Eggman vs. Shadow | #mtg MTG Commander Gameplay

Perfect Seven


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Dr. Eggman

    Dr. Eggman

    Utilizes constructs and artifacts to generate value and manipulate opponents through villainous choices, forcing discards or cheating out powerful artifact creatures to control the board.

  • Shadow the Hedgehog

    Shadow the Hedgehog

    Leverages a treasure aristocrat strategy that generates treasures for mana ramp and drains opponents through combat damage synergies, focusing on incremental advantage and resource denial.

  • Amy Rose

    Amy Rose

    Focuses on a Voltron approach by equipping and enchanting the commander with artifacts and auras to deliver large amounts of combat damage in single attacks.

  • Sonic the Hedgehog

    Sonic the Hedgehog

    Built around speed, haste, and flash creatures, aiming to swarm the board quickly and deliver massive damage with combat buffs and equipment that enhance aggression.

Gameplay Insights

  • 1

    Dr. Eggman's villainous choice ability was a game-changer, forcing opponents to discard key cards or allowing him to cheat out powerful constructs, significantly shifting board presence.

  • 2

    Share the Spoils created a chaotic and dynamic gameplay environment by allowing all players to cast exiled cards from the top of each library, accelerating the game tempo and resource availability.

  • 3

    Amy’s use of equipment and auras combined with Halvar, God of Battle’s double strike and equipment reattachment ability created strong combat phases that pressured opponents heavily.

  • 4

    Sonic’s aggressive use of haste creatures and combat buffs like Lightning Greaves enabled rapid damage output, forcing opponents to respond quickly or risk swift defeat.

  • 5

    Dr. Eggman’s deployment of Chaos Warp to remove threats and ramp mana through artifact synergies demonstrated effective resource management and board control.

  • 6

    The interaction between treasure generation from Shadow’s aristocrat strategy and artifact synergies across decks allowed for flexible mana usage and surprise plays.

Notable Cards

  • Dr. Eggman

    Dr. Eggman

  • Noxious Gearhulk

    Noxious Gearhulk

  • Share the Spoils

    Share the Spoils

  • Lightning Greaves

    Lightning Greaves

  • Halvar, God of Battle // Sword of the Realms

    Halvar, God of Battle // Sword of the Realms

  • Chaos Warp

    Chaos Warp

  • Storm-Kiln Artist

    Storm-Kiln Artist

Gameplay Summary

The game featured four players piloting Sonic the Hedgehog-themed decks, each showcasing unique strategies.

Dr. Eggman focused on artifact and construct synergies, leveraging villainous choices to force opponents into discards or cheat out powerful creatures like Noxious Gearhulk.

Shadow the Hedgehog employed an aristocrat-style treasure theme to gain value and drain opponents, while Amy Rose played a Voltron strategy, equipping and enchanting her commander to deliver heavy combat damage.

Sonic himself utilized a fast, aggressive deck centered on haste, flash, and wide board presence to overwhelm opponents quickly. Early turns saw players setting up mana and key artifacts like Command Sphere and Master Emerald Shrine.

Dr. Eggman’s villainous choice ability was pivotal, enabling him to put high-impact creatures on the battlefield while forcing discards from others.

Amy’s equipment enhancements and Shadow’s treasure generation steadily increased pressure.

Sonic’s aggressive swings with haste creatures and combat tricks escalated the pace, highlighted by the use of Lightning Greaves for double strike.

The card Share the Spoils introduced chaotic interactions, allowing all players to cast exiled cards from the top of each library, further accelerating the game’s tempo and complexity. Key combat phases involved strategic targeting to weaken opposition while maximizing life gain and poison counters through artifact creatures.

Dr. Eggman’s use of Chaos Warp disrupted threats, and the synergy between his artifacts and constructs provided resilience.

The game was marked by a fast, interactive pace with multiple board states shifting due to discard choices, combat damage, and artifact interactions.

The chaotic nature of Share the Spoils and villainous choices ensured that players had to adapt continuously to the evolving battlefield, culminating in high-stakes combat engagements and resource management decisions.

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