We All Play Dragon Tribal | Commander Clash S13 E12 thumbnail We All Play Dragon Tribal | Commander Clash S13 E12 thumbnail
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We All Play Dragon Tribal | Commander Clash S13 E12

MTGGoldfish Commander

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Morophon, the Boundless

    Morophon, the Boundless

    Morophon’s deck focuses on tribal synergy by reducing the cost of Dragon spells and amplifying their power through mana ramp and tribal buffs, aiming to flood the board with dragons and overwhelm opponents with efficient threats.

  • Scion of the Ur-Dragon

    Scion of the Ur-Dragon

    Scion’s deck leverages the ability to tutor and cast powerful Dragon creatures directly from the deck, ramping mana aggressively and generating treasure tokens to enable explosive turns and large flying threats.

  • Miirym, Sentinel Wyrm

    Miirym, Sentinel Wyrm

    Miirym’s deck centers on generating card advantage and incremental value from casting Dragon spells, often creating zombie tokens and using reanimation synergies to maintain board presence and pressure opponents.

  • The Ur-Dragon

    The Ur-Dragon

    The Ur-Dragon deck aims to utilize the commander’s powerful Dragon tribal support to cast a variety of legendary dragons efficiently, focusing on overwhelming opponents with massive creatures and tribal synergy triggers.

Gameplay Insights

  • 1

    A banned card was accidentally played, which forced a concession of that play but did not end the game, highlighting the importance of deck legality awareness even in casual high-power games.

  • 2

    Generating treasure tokens from casting instant and sorcery spells synergizes well with ramp strategies in Dragon tribal decks, enabling explosive mana turns for casting multiple dragons.

  • 3

    Scion of the Ur-Dragon’s ability to tutor and cast dragons quickly pressures opponents, making it a prime target for removal and forcing opponents to prioritize defense.

  • 4

    Using card draw and discard effects carefully in a reanimator-heavy meta is crucial to maintain graveyard resources without losing hand advantage.

  • 5

    Players prioritized ramp and board development over early aggression, reflecting the high cost and power of Dragon creatures and the importance of timing in deploying threats.

Notable Cards

  • Smothering Tithe

    Smothering Tithe

  • Crux of Fate

    Crux of Fate

  • Demonic Tutor

    Demonic Tutor

Summary

The game centers around a Dragon tribal theme featuring four commanders: Morophon, the Boundless; Scion of the Ur-Dragon; Miirym, Sentinel Wyrm; and The Ur-Dragon. Early gameplay focuses heavily on ramping mana and assembling a board presence with dragons, while players interact cautiously due to the high power level of the decks. A key moment comes when Morophon’s player makes a tactical error by playing a banned card, which impacts their standing but the game continues with players adapting to the evolving board state. Throughout the mid-game, players leverage treasure tokens, card draw, and dragon synergies to build threats, with Scion of the Ur-Dragon’s player notably generating significant mana and card advantage, setting up for a potential game-winning sequence. Meanwhile, interactions such as Jessica’s Will and other Dragon tribal support cards come into play, escalating the board state tension. The game maintains a high tempo with multiple dragons being cast in quick succession, exemplifying the tribal theme, with each player looking for the ideal moment to strike and reduce opponents’ life totals.

Description

The Ur-Dragon vs. Miirym, Sentinel Wyrm vs. Morophon, the Boundless vs. Scion of the Ur-Dragon

Looking for our deck lists or want to know about the program we’re using to play the game? Check out our article for all that information: www.mtggoldfish.com/articles/we-all-play-dragon-decks-commander-clash-s13-e12

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