Deck Strategies
Olivia, Opulent Outlaw
AR's deck relied on vampire tribal synergies and disruption, using the ability of Olivia to generate value and disrupt opponents' board states.
Niko, Light of Hope
The deck focused on generating value through Nico's Shard tokens, using them for combat and card draw.
Captain America, First Avenger
Max's deck utilized equipment synergies with Captain America, using powerful equipment to boost and protect the commander while attacking opponents.
Esika, God of the Tree // The Prismatic Bridge
Mat's deck aimed to utilize Esika's 'Prismatic Bridge' side to cheat powerful creatures onto the battlefield, creating strong board presence.
Gameplay Insights
- 1
AR's decision to cast 'Nicol Bolas, Dragon God' from the stolen GY card and down-tick it on the 'Bringer of Red Dawn' was a key decision that affected the game's progression.
- 2
Max using 'Captain America' to fling the 'Sword of Body and Mind' at 'Sorin, Grim Nemesis' and 'Esper Sentinel' was a key interaction that disrupted the board state.
- 3
Mat casting 'Koma, Cosmos Serpent' signaled a key turning point, which was promptly disrupted by AR's 'Rapid Hybridization'.
- 4
The 'Time Wipe' spell acted as a reset button, forcing all players to rebuild their board states.
- 5
Mat's usage of the 'Prismatic Bridge' to bring out powerful creatures proved crucial in the late game.
Notable Cards
Sword of Body and Mind
Koma, Cosmos Serpent
Time Wipe
Summary
The game kicked off with each player setting up their board state, with the initial focus on land ramp and casting their commanders. As the game progressed, several key interactions took place, such as AR casting 'Nicol Bolas, Dragon God' from the stolen GY card and down-ticking it on the 'Bringer of Red Dawn'. Max made good use of 'Captain America' and 'Sword of Body and Mind', causing disruption and creating a wolf token. An important turning point came when Mat managed to cast 'Koma, Cosmos Serpent', only to have it destroyed by AR's 'Rapid Hybridization'. The board was later wiped clean by a timely 'Time Wipe' spell, after which the game shifted towards a battle of attrition with each player trying to rebuild their board states. The game ended with Mat bringing out a series of powerful creatures using the 'Prismatic Bridge', causing significant board presence and disrupting the game flow.