Deck Strategies
Eriette of the Charmed Apple
Focused on using enchantments and auras to control the board and manipulate opponent's creatures.
Brenard, Ginger Sculptor
Aimed to create a strong board presence with gingerbread golems and utilized food tokens.
Will, Scion of Peace
Implemented a control strategy, using enchantments to manipulate the game and gain advantage.
Greta, Sweettooth Scourge
Played around food tokens and buffing her creatures for increased board presence and damage.
Gameplay Insights
- 1
Will, Scion of Peace's use of Time Warp for an additional turn was a game-changing moment that allowed him to build a board presence and secure the win.
- 2
Greta, Sweettooth Scourge's use of food tokens and buffing her own creatures presented a significant threat to the other players.
- 3
Eriette of the Charmed Apple's strategy of playing auras and enchantments added a unique dynamic to the game, forcing opponents to adjust their strategies.
- 4
The presence of Brenard, Ginger Sculptor's gingerbread golems provided an interesting gameplay dynamic, as they presented a persistent threat on the board.
Notable Cards
Smothering Tithe
Elspeth, Sun's Nemesis
Time Warp
Sensei's Divining Top
Golgari Rot Farm
Summary
The game began with each player introducing their respective commanders and the strategies they hoped to implement. Early on, the board was built up with various creatures and artifacts, with players utilizing their commander abilities to establish board presence. Will, Scion of Peace, played by Jason, demonstrated a control strategy, playing enchantments such as Smothering Tithe and Elspeth, Sun's Nemesis. On the other hand, Greta, Sweettooth Scourge, piloted by Corbin, focused on creating food tokens and buffing her creatures. Brenard, Ginger Sculptor, controlled by Nate, created a board presence with his gingerbread golems. Finally, Eriette of the Charmed Apple, controlled by Brendan, played auras and enchantments in order to manipulate the board in his favor. In the end, Will, Scion of Peace, took an additional turn using Time Warp to build up a substantial board presence and secured the victory.