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Gone Fishin' | Big Deck Energy | MTG Commander

Skill Check


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Imotekh the Stormlord

    Imotekh the Stormlord

    Generate artifact creature tokens whenever artifacts leave the graveyard and boost artifact creatures with menace to apply board pressure and win through combat damage.

  • Pantlaza, Sun-Favored

    Pantlaza, Sun-Favored

    Use dinosaur creatures entering the battlefield to trigger discover abilities, generating card advantage and overwhelming opponents with large creatures.

  • Kenessos, Priest of Thassa

    Kenessos, Priest of Thassa

    Leverage scry and cheat large sea creatures like Krakens, Leviathans, Octopuses, or Serpents into play to control the board and win through big creature threats.

  • Imskir Iron-Eater

    Imskir Iron-Eater

    Build around high mana value artifacts to draw cards and repeatedly sacrifice artifacts to deal damage across the board, aiming for a big explosive artifact-based finish.

Gameplay Insights

  • 1

    Imotekh’s ability to create tokens when artifacts leave the graveyard combined with buffing artifact creatures each combat step allowed for steady board presence and pressure.

  • 2

    Pantlaza’s discover triggers on dinosaur entries provided continuous card advantage, essential for maintaining momentum against artifact and control-focused decks.

  • 3

    Imskir’s strategy of sacrificing high mana-value artifacts for damage while drawing cards kept opponents under threat and fueled his board development.

  • 4

    Kenessos’s scry and cheat mechanic encouraged a slower, more controlled style focused on assembling a strong board of sea creatures, playing a longer game.

  • 5

    Players showed restraint early on, focusing on ramp and setup before committing to aggressive attacks, highlighting the importance of timing in multiplayer Commander games.

  • 6

    Use of hideaway lands and discover mechanics showed the decks’ reliance on card selection and library manipulation to find key threats.

Notable Cards

  • Barrowin of Clan Undurr

    Barrowin of Clan Undurr

  • Mosswort Bridge

    Mosswort Bridge

  • Training Grounds

    Training Grounds

  • Mind Stone

    Mind Stone

  • Arcane Signet

    Arcane Signet

  • Chronomancer

    Chronomancer

  • Talisman of Indulgence

    Talisman of Indulgence

  • Secluded Courtyard

    Secluded Courtyard

Gameplay Summary

The game began with players ramping into their respective commanders and setting up their boards cautiously.

Imotekh the Stormlord generated artifact creature tokens and boosted them with menace, applying early pressure.

Pantlaza, Sun-Favored, focused on dinosaurs entering the battlefield to trigger its discover ability, generating card advantage by exiling cards from the top of the library.

Imskir Iron-Eater leveraged big mana artifacts to draw cards and potentially deal damage by sacrificing artifacts, aiming for a big explosive finish.

Kenessos, Priest of Thassa took a more control-oriented approach with scry and powerful sea creature synergies, fishing for Kraken, Leviathan, Octopus, or Serpent creatures to cheat them into play and maintain card advantage. Midgame saw players developing their boards with artifact ramp, creatures, and utility lands.

Imotekh's tokens and combat buffs made his board state threatening, but players focused on ramping and assembling their synergies.

Pantlaza’s dinosaur triggers generated multiple discovers, improving hand quality and enabling timely plays.

Kenessos continued fishing for sea creatures, aiming to flood the board with impactful threats.

The gameplay featured timely artifact sacrifices and card draws from Imskir, combined with incremental board pressure from Imotekh and Pantlaza.

The game’s tension rose as players jockeyed for control, with Imotekh’s menace creatures and Pantlaza's card advantage posing significant threats, while Kenessos prepared for a big sea creature drop.

The game was marked by strategic ramping, incremental advantage, and reactive plays as each deck pursued their unique win conditions.

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