Deck & Commander Strategies

The Astonishing Ant-Man
Draw many cards to accumulate +1/+1 counters on the commander, then remove counters to create an ant army and leverage counter doublers to overwhelm opponents.

Captain America, Living Legend
Utilize creatures with tap abilities and artifacts, then use the commander’s untap ability to gain double value each turn, generating mana and card advantage to assemble a win.

Baron Helmut Zemo
Fill the graveyard with expensive black mana spells and then use the commander's boast ability to cast three of those spells for free, aiming to wipe opponents out with powerful haymakers.

Super-Skrull
Build a defensive wall using low-cost defenders discounted by various effects, then turn defense into offense to deal massive damage and control the board.
Gameplay Insights
- 1
Zach prioritized early card draw with Ant-Man to quickly build counters and accelerate his ant army creation, leveraging his commander’s low cost for early board presence.
- 2
Rachel’s use of Captain America to untap creatures with tap abilities, especially those that generate mana or have looting effects, allowed her to maintain strong card flow and resource generation.
- 3
Jimmy cast Baron Helmut Zemo early to start filling his graveyard and setting up for a powerful mid to late-game surge where he could cast multiple costly spells for free using the boast ability.
- 4
JLK’s approach with Super-Skrull involved ramping with defenders that also generate mana, setting up a board full of walls that could be turned offensive, exemplified by casting Overgrown Battlement and Axe-Bane Guardian.
- 5
The synergy between tap abilities and the untap triggers from Captain America gave Rachel a tempo advantage, allowing repeated use of key creatures like Kitsa Otterball Elite to cycle cards and keep pressure on opponents.
Notable Cards
-

The Astonishing Ant-Man
-

Captain America, Living Legend
-

Baron Helmut Zemo
-

Super-Skrull
-

Mind Stone
-

Swiftfoot Boots
-

Overgrown Battlement
Gameplay Summary
The game began with all four players establishing their boards and setting up their strategies according to their commanders’ themes.
Zach’s Ant-Man deck focused on drawing cards to grow his commander with counters and eventually creating an army of ants by removing those counters.
Rachel’s Captain America deck was artifact and tap-ability focused, aiming to generate double value by untapping creatures with tap abilities to create mana and card advantage.
Jimmy’s Baron Helmut Zemo deck revolved around filling the graveyard with high black mana cost spells to later cast them for free with his commander’s boast ability, planning a powerful late-game finish.
JLK’s Super-Skrull deck used a defender-based strategy, deploying cheap walls and discounting them to build an overwhelming board presence that could be flipped into offense.






















