Deck Strategies
Mistform Ultimus
Utilizes tribal synergy focused on wizards and other creature types, using cards like Arcane Adaptation to turn the entire board into powerful tribal creatures and overwhelm opponents with tribal lords and tribal synergy.
The Scarab God
Controls the board through reanimation and incremental advantage by creating zombie tokens, recurring creatures from graveyards, and draining opponents with the Scarab God’s triggered abilities.
Xenagos, God of Revels
Aggressive ramp and big creature strategy that focuses on doubling combat damage and providing haste to large creatures to quickly reduce opponents’ life totals.
Atarka, World Render
A damage-doubling dragon tribal deck that looks to quickly deal massive combat damage through dragons and synergistic spells that enhance damage output.
Gameplay Insights
- 1
The Scarab God player maximized value by stacking multiple triggers on upkeep to drain opponents and scry, then used the Scarab God's ability to eternalize creatures for board control.
- 2
The Mistform player used tribal lords in combination with Arcane Adaptation and Sliver tribal synergies to turn their board into a flying, evasive army capable of overwhelming opponents.
- 3
Overloading Cyclonic Rift was a critical move to clear the board and reset the game state, but it was met with instant-speed interaction, showing the importance of timing and counterplay in EDH.
- 4
Hostage-Taker was used effectively to steal key creatures temporarily, disrupting opponents’ strategies and drawing cards in the process.
- 5
Repeated use of ramp spells and mana fixing like Nature's Lore, Green Sun's Zenith, and Hedron Archive helped players accelerate into their powerful threats early in the game.
Notable Cards
Mistform Ultimus
Arcane Adaptation
Sliver Hive
Cyclonic Rift
Lightning Greaves
Green Sun's Zenith
Beast Within
Phantasmal Image
Buried Alive
Summary
The game began with all four players developing their board states cautiously, focusing on ramp and setting up their commanders' synergies. Early plays included ramp spells like Nature's Lore and Green Sun's Zenith, while the Scarab God player established a zombie token presence and used powerful reanimation spells to control the board. The Mistform Ultimus player focused on tribal synergies, deploying wizard tribal lords and adapting their creatures to maximize impact. Meanwhile, the Xenagos player pushed aggressive red-green ramp strategies to power up big creatures and overwhelm opponents. Atarka's double damage theme was also fleshed out with impactful dragons and combat tricks. Key turning points included the Scarab God player repeatedly using his commander’s ability to drain opponents and reanimate creatures, gaining incremental advantage. The Mistform player leveraged tribal synergy cards like Arcane Adaptation to transform their army into wizards, then followed with a Sliver Hive and Wing Sliver to grant flying and create a threatening sliver army. A crucial moment occurred when the Mistform player overloaded Cyclonic Rift to clear the board, though the Scarab God player responded with instant-speed interaction. The Scarab God’s ability to control the board with removal and token generation kept the game dynamic and tense. Ultimately, the Mistform player’s tribal synergy and board control combined with their flying sliver army set up a strong offensive position, while the other decks attempted to stabilize or push through damage with their respective tribal or damage-doubling strategies.