RE-MATCH! Codie, Jace, Avacyn, Ur-Sphinx | Reality Fracture Commander Gameplay thumbnail Blurred backdrop thumbnail

RE-MATCH! Codie, Jace, Avacyn, Ur-Sphinx | Reality Fracture Commander Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Codie, Ravenous Codex

    Codie, Ravenous Codex

    Utilizes changeling and tribal synergies with sphinxes to generate immense value from flying creatures and powerful triggers, aiming to overwhelm opponents with card advantage and board presence.

  • Jace, Multiverse Architect

    Jace, Multiverse Architect

    Focuses on surveil and card draw mechanics to manipulate the library and graveyard, generating incremental advantage and enabling combos through careful card selection and recursion.

  • Avacyn, Angel of Horror

    Avacyn, Angel of Horror

    A mono-black reanimator deck that seeks to control the board by reanimating powerful creatures and leveraging sacrifice outlets for value and disruption.

  • The Ur-Sphinx

    The Ur-Sphinx

    A sphinx tribal deck that capitalizes on casting multiple sphinxes and triggering double effects, aiming for massive card draw and control through milling and combat damage triggers.

Gameplay Insights

  • 1

    Uldrotha's Theros was a key play that allowed casting multiple spells from the graveyard without paying their mana costs, significantly accelerating the board state and synergy triggers.

  • 2

    Rhoming Throne's ability to double sphinx triggers proved pivotal in escalating card draw and combat damage effects, creating overwhelming board presence.

  • 3

    The use of Displacer Kitten to bounce creatures and reuse enter-the-battlefield effects enabled repeated value generation and disruption.

  • 4

    Jace's surveil and draw mechanics enabled effective card selection and graveyard setup, complementing the deck's win conditions.

  • 5

    Players leveraged sacrifice effects like Deep Disciple to disrupt opponents while maintaining board advantage.

  • 6

    Mill effects combined with combat damage triggers were used strategically to reduce opponents' resources and enable alternate win conditions.

Notable Cards

  • Sphinx of False Conclusions

    Sphinx of False Conclusions

  • Twilight Diviner

    Twilight Diviner

  • Displacer Kitten

    Displacer Kitten

  • Rhystic Study

    Rhystic Study

  • Phyrexian Metamorph

    Phyrexian Metamorph

  • Anguished Unmaking

    Anguished Unmaking

  • Patchwork Banner

    Patchwork Banner

  • Archivist

    Archivist

  • Thought Vessel

    Thought Vessel

Gameplay Summary

The game was a high-powered multiplayer Commander match featuring four distinct decks led by Jace, Multiverse Architect; Avacyn, Angel of Horror; Codie, Ravenous Codex; and The Ur-Sphinx.

Early turns saw players setting up mana bases and drawing cards, with multiple sphinx-themed synergies emerging, including Codie leveraging changeling synergies and Jace focusing on card draw and surveil mechanics.

A notable turning point came when Uldrotha's Theros was cast, triggering graveyard recursion and enabling casting multiple spells for free, which ramped the board state significantly.

This was further amplified by Rhoming Throne, doubling triggers from sphinxes and enabling heavy card advantage and board presence.

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