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Katilda vs Beledros vs Tuvasa vs Titania EDH / CMDR game play for Magic: The Gathering

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Titania, Protector of Argoth

    Titania, Protector of Argoth

    Ramp aggressively with lands and landfall synergy to generate elemental tokens and overwhelm opponents with a wide board of large creatures.

  • Katilda, Dawnhart Prime

    Katilda, Dawnhart Prime

    Build around enchantment synergies and +1/+1 counters to create resilient creatures and card advantage, leveraging enchantments like Guardian Project and Darksteel Mutation.

  • Tuvasa the Sunlit

    Tuvasa the Sunlit

    Focus on enchantress-style gameplay by drawing cards from casting enchantments and controlling the board with value enchantments, ramping into powerful threats.

  • Beledros Witherbloom

    Beledros Witherbloom

    Utilize graveyard interactions, token generation, and land destruction to control the board and create incremental advantages, while applying pressure with efficient creatures.

Gameplay Insights

  • 1

    Early land destruction with Strip Mine and Tectonic Edge was crucial in slowing down ramp-heavy decks and limiting opponents' resources.

  • 2

    The interaction around Gaze of Granite and responses like Flawless Maneuver and Parallax Wave demonstrated the importance of protecting key board pieces during a board wipe.

  • 3

    Using Greater Good to sacrifice an elemental token allowed for a significant card draw, replenishing resources mid-game.

  • 4

    The final alpha strike was enabled by extensive +1/+1 counter synergies and token generation, culminating in Craterhoof Behemoth's board-wide pump to close out the game.

  • 5

    The political deal between players to avoid attacking Beledros initially allowed for a buildup of tokens and mana that later impacted the game's pace.

Notable Cards

  • Lotus Field

    Lotus Field

  • Cultivate

    Cultivate

  • Green Sun's Zenith

    Green Sun's Zenith

  • Reclamation Sage

    Reclamation Sage

  • Tectonic Edge

    Tectonic Edge

  • Avenger of Zendikar

    Avenger of Zendikar

  • Craterhoof Behemoth

    Craterhoof Behemoth

  • Greater Good

    Greater Good

  • Darksteel Mutation

    Darksteel Mutation

  • Parallax Wave

    Parallax Wave

  • Gaze of Granite

    Gaze of Granite

  • Guardian Project

    Guardian Project

  • Mentor of the Meek

    Mentor of the Meek

  • Mana Bloom

    Mana Bloom

Summary

The game started with each player developing their mana base and early board presence, with key ramp spells like Cultivate, Green Sun's Zenith, and Lotus Field enabling explosive plays. Early interaction included land destruction and creature removal, notably the use of Reclamation Sage and Tectonic Edge to disrupt opponents' critical lands. The board state evolved with token generators like Avenger of Zendikar and effects that drew cards and created value, such as Greater Good and Darksteel Mutation. A notable moment was the use of Gaze of Granite by Beledros to clear the board, which was met with responses including Flawless Maneuver and Parallax Wave to protect key creatures and maintain board presence. The interplay of enchantments and token synergies was significant, particularly in Jesper's Katilda deck and Adam's build that focused on +1/+1 counters and wide boards. The game climaxed with a massive Craterhoof Behemoth cast by Adam, which pumped his team and led to a decisive alpha strike that ended the game by knocking out multiple players simultaneously.

Description

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Titania: www.moxfield.com/decks/j6rE-e9N7U2065XypZy-_Q Katilda: archidekt.com/decks/2159024 Tuvasa: Beledros: tappedout.net/mtg-decks/beledros-wither-wonderland

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Music from filmmusic.io: “Brandenburg No4-1 BWV1049” by Kevin MacLeod (incompetech.com) Licence: CC BY (creativecommons.org/licenses/by/4.0)