Deck Strategies
Titania, Protector of Argoth
Ramp aggressively with lands and landfall synergy to generate elemental tokens and overwhelm opponents with a wide board of large creatures.
Katilda, Dawnhart Prime
Build around enchantment synergies and +1/+1 counters to create resilient creatures and card advantage, leveraging enchantments like Guardian Project and Darksteel Mutation.
Tuvasa the Sunlit
Focus on enchantress-style gameplay by drawing cards from casting enchantments and controlling the board with value enchantments, ramping into powerful threats.
Beledros Witherbloom
Utilize graveyard interactions, token generation, and land destruction to control the board and create incremental advantages, while applying pressure with efficient creatures.
Gameplay Insights
- 1
Early land destruction with Strip Mine and Tectonic Edge was crucial in slowing down ramp-heavy decks and limiting opponents' resources.
- 2
The interaction around Gaze of Granite and responses like Flawless Maneuver and Parallax Wave demonstrated the importance of protecting key board pieces during a board wipe.
- 3
Using Greater Good to sacrifice an elemental token allowed for a significant card draw, replenishing resources mid-game.
- 4
The final alpha strike was enabled by extensive +1/+1 counter synergies and token generation, culminating in Craterhoof Behemoth's board-wide pump to close out the game.
- 5
The political deal between players to avoid attacking Beledros initially allowed for a buildup of tokens and mana that later impacted the game's pace.
Notable Cards
Lotus Field
Cultivate
Green Sun's Zenith
Reclamation Sage
Tectonic Edge
Avenger of Zendikar
Craterhoof Behemoth
Greater Good
Darksteel Mutation
Parallax Wave
Gaze of Granite
Guardian Project
Mentor of the Meek
Mana Bloom
Summary
The game started with each player developing their mana base and early board presence, with key ramp spells like Cultivate, Green Sun's Zenith, and Lotus Field enabling explosive plays. Early interaction included land destruction and creature removal, notably the use of Reclamation Sage and Tectonic Edge to disrupt opponents' critical lands. The board state evolved with token generators like Avenger of Zendikar and effects that drew cards and created value, such as Greater Good and Darksteel Mutation. A notable moment was the use of Gaze of Granite by Beledros to clear the board, which was met with responses including Flawless Maneuver and Parallax Wave to protect key creatures and maintain board presence. The interplay of enchantments and token synergies was significant, particularly in Jesper's Katilda deck and Adam's build that focused on +1/+1 counters and wide boards. The game climaxed with a massive Craterhoof Behemoth cast by Adam, which pumped his team and led to a decisive alpha strike that ended the game by knocking out multiple players simultaneously.