Deck & Commander Strategies
Malcolm, Keen-Eyed Navigator / Vial Smasher the Fierce
A Grixis Ad Nauseam deck that uses wheel effects and treasure generation to gain value and eventually win through Underworld Breach or Bolas's Citadel synergies.
Zur the Enchanter
A Stax control deck that uses Zur to tutor and deploy enchantments that lock down opponents, aiming to win via the Rest in Peace and Helm of Obedience combo.
Pir, Imaginative Rascal / Toothy, Imaginary Friend
A storm combo deck that uses Toothy's counters and card draw to fuel Laboratory Maniac for a draw-based win condition.
Sidisi, Brood Tyrant
A mill combo deck that aims to mill its entire library and win through the Four Horsemen combo.
Gameplay Insights
- 1
Ashani's use of An Offer You Can't Refuse to counter Don's Helm of Obedience combo was a pivotal disruption that prevented an early game loss.
- 2
Don's sequencing of Rest in Peace and Grasp of Fate effectively stalled graveyard strategies and removed key creatures, giving Zur control over the board.
- 3
Shaun's timely Mental Misstep and counterspells prevented critical early spells, maintaining Toothy's storm buildup despite pressure.
- 4
The phasing effects from March of Swirling Mist were repeatedly used to protect key creatures from combat damage and removal.
- 5
Don's use of Necropotence to refill his hand after losing resources was crucial to maintaining card advantage and board presence.
Notable Cards
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Malcolm, Keen-Eyed Navigator
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Vial Smasher the Fierce
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Zur the Enchanter
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Rest in Peace
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Helm of Obedience
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Bolas's Citadel
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An Offer You Can't Refuse
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Necropotence
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March of Swirling Mist
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Toothy, Imaginary Friend
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Laboratory Maniac
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Veil of Summer
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Grasp of Fate
Gameplay Summary
The game featured a fast-paced cEDH match with four distinct decks battling for control.
Ashani piloted a Grixis Ad Nauseam list with Malcolm and Vial Smasher, leveraging treasures and wheel effects to gain card advantage and pressure opponents.
Don's Zur the Enchanter Stax deck focused on locking down the board with Rest in Peace and Helm of Obedience to execute a win combo, while Shaun's Pir and Toothy storm deck aimed to build counters and win through Laboratory Maniac.
Chad's Sidisi deck aimed to mill the entire library and win through the Four Horsemen combo. Early on, Ashani established board presence with Malcolm and Vial Smasher, generating treasures and casting key artifacts like Bolas's Citadel, though it was countered by Shaun.
Don's Zur locked down the board with Grasp of Fate and Rest in Peace, exiling graveyards and key creatures, setting up for the Helm combo.
Ashani disrupted Don's combo attempt with An Offer You Can't Refuse, countering Helm of Obedience and creating treasures.
Don then used Necropotence to replenish his hand and maintain pressure.
Shaun steadily built counters on Toothy, drawing cards and maintaining card advantage, while Chad cast interaction like Veil of Summer to protect his Rhystic Study and set up his mill strategy.
The game was marked by timely counterspells, phasing effects from March of Swirling Mist, and interactive plays that kept each player from gaining a decisive advantage early on.