Myrel Vs Kenrith Vs Tentacle Hulk Vs Blood Pod - Cedh Gameplay thumbnail Blurred backdrop thumbnail
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Myrel Vs Kenrith Vs Tentacle Hulk Vs Blood Pod - Cedh Gameplay

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Kenrith, the Returned King

    Kenrith, the Returned King

    A midrange adaptive deck focused on generating card advantage through multiple loops like Oracle of Mul Daya and Dockside Mayhem, with versatile win conditions and the ability to outvalue opponents using Kenrith’s abilities.

  • Tana, the Bloodsower Tymna the Weaver

    Tymna the Weaver / Tana, the Bloodsower

    A customizable stax deck designed to grind opponents down by locking the board with hate cards and resource denial, leveraging life gain and card draw to maintain advantage and set up powerful combo finishes.

  • Thrasios, Triton Hero Tevesh Szat, Doom of Fools

    Thrasios, Triton Hero / Tevesh Szat, Doom of Fools

    A midrange combo deck aiming to assemble Protean Hulk with Natural Order and sacrifice it to Tevesh for a game-winning combo, while also utilizing strong value engines from Thrasios and Tevesh to grind if the combo is disrupted.

  • Myrel, Shield of Argive

    Myrel, Shield of Argive

    A mono-white stax deck that uses heavy stax pieces and aggressive creatures to pressure opponents, relying on Grand Abolisher effects to protect its board and stax elements, seeking to snowball a creature advantage.

Gameplay Insights

  • 1

    Kenrith's reliance on recurring Gilded Drake and Phantasmal Image to maintain board presence was repeatedly disrupted by well-timed removal and sacrifice effects.

  • 2

    Blood Pod’s strategic use of Dockside Mayhem to generate multiple treasures enabled a powerful combo sequence that ultimately ended the game.

  • 3

    Leonin Arbiter was effective at slowing down opponents’ search effects but was eventually removed by Mayhem Devil triggers, opening the door for combo assembly.

  • 4

    The timing of Grasp of Fate to exile key commanders was critical in temporarily disrupting Kenrith and Thrasios/Tevesh’s game plans.

  • 5

    Despite Myrel's early stax setup, mana issues and lack of evasion limited its impact against faster combo and value-based decks.

  • 6

    The combination of Fiend Artisan and Kiki-Jiki allowed Blood Pod to tutor and copy combo pieces efficiently, showcasing the deck’s resilience and flexibility.

Notable Cards

  • Gilded Drake

    Gilded Drake

  • Phantasmal Image

    Phantasmal Image

  • Fiend Artisan

    Fiend Artisan

  • Mayhem Devil

    Mayhem Devil

  • Kiki-Jiki, Mirror Breaker

    Kiki-Jiki, Mirror Breaker

  • Felidar Guardian

    Felidar Guardian

  • Leonin Arbiter

    Leonin Arbiter

  • Grasp of Fate

    Grasp of Fate

  • Noxious Revival

    Noxious Revival

  • Sensei's Divining Top

    Sensei's Divining Top

Gameplay Summary

The game featured four competitive decks vying for control and victory in a fast-paced cEDH environment.

Kenrith started aggressively with early mana acceleration and quick damage, but was quickly met with disruption and board control attempts by opponents.

Tymna/Tana (Blood Pod) focused on stax and resource denial, aiming to grind down the board and control key threats.

Thrasios/Tevesh (Tentacle Hulk) looked to assemble a combo with Protean Hulk and natural order but also maintained strong value engines through the commanders.

Myrel (mono-white stax) tried to leverage stax pieces and aggressive creatures, supported by Leonin Arbiter to slow opponents' searches, but struggled to find consistent mana early on. The pivotal moment came when Blood Pod executed a powerful Dockside Mayhem loop, generating multiple treasures and eventually assembling an infinite combo involving Kiki-Jiki and Felidar Guardian to create infinite hasty creatures, overwhelming the board.

Attempts by Kenrith to maintain board presence through recurring Phantasmal Image copies of Gilded Drake were thwarted by well-timed removal and disruption, while Myrel's mana issues and inability to counter the stax pieces left it vulnerable.

The game ended decisively with Blood Pod's combo, illustrating the effectiveness of adaptable stax and combo synergy in cEDH.

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