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Wicked Wednesday with Micah, Maximus, and Kevin for #edh #cmdr

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Deck Strategies

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

    Builds a board full of shrine tokens to generate value, drawing cards and triggering life gain and damage through shrine synergies.

  • Prossh, Skyraider of Kher

    Prossh, Skyraider of Kher

    Leverages mana ramp and token generation to cast large creatures and overwhelm opponents with aggressive attacks.

  • Noble Heritage

    Noble Heritage

    Focuses on creature enhancement and combat prowess, potentially with combat damage triggers and token generation.

  • Vhal, Candlekeep Researcher

    Vhal, Candlekeep Researcher

    Utilizes foretell and card draw mechanics to control the game and find key spells.

  • Kenrith, the Returned King

    Kenrith, the Returned King

    Versatile commander with abilities that support multiple colors and can provide life gain, card draw, or creature buffs.

  • Ramos, Dragon Engine

    Ramos, Dragon Engine

    Ramp-heavy strategy focused on casting multiple colored spells to add counters and eventually unleash a powerful ultimate.

  • Athreos, Shroud-Veiled

    Athreos, Shroud-Veiled

    Likely a control or value strategy centered around stealth and evasion combined with incremental advantage.

Gameplay Insights

  • 1

    One player utilized shrine token synergies with Go-Shintai to draw multiple cards in a turn and generate incremental advantage.

  • 2

    A mass damage effect dealing 4 damage to all creatures was cast to clear or weaken boards, shifting tempo significantly.

  • 3

    Players used protection and bounce spells to safeguard their commanders, recognizing the importance of commander survival.

  • 4

    Combat damage triggers were exploited to draw cards and grow creatures, turning combat into a value engine rather than just damage exchange.

  • 5

    Mana ramp and fixing were critical to enable the casting of multicolor commanders and high-cost spells, demonstrated by the heavy use of dual lands and mana rocks.

  • 6

    Players communicated and read interactions carefully, such as ruling clarifications on foretell and modal double-faced cards to avoid cheating effects.

Notable Cards

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

  • Prossh, Skyraider of Kher

    Prossh, Skyraider of Kher

  • Sylvan Library

    Sylvan Library

  • Bloodstained Mire

    Bloodstained Mire

  • Sanctum of Fruitful Harvest

    Sanctum of Fruitful Harvest

Summary

The Commander game started with players setting up their mana bases and early board presence, with some struggling with poor opening hands. The game quickly developed around a mix of aggressive and value-oriented strategies, including the use of shrine tokens and ramp to accelerate powerful plays. One player utilized a shrine token synergy with Go-Shintai of Life's Origin to generate card draw and board presence, while another focused on a dragon-themed deck with Prossh, Skyraider of Kher, leveraging mana production to cast big threats. There was notable interaction around protecting commanders and drawing cards, with players using spells to bounce or protect their key creatures and commanders. Several board states were shaped by mass damage effects and incremental damage from combat, with creatures growing larger and drawing cards through combat damage triggers.