Deck Strategies
Firja, Judge of Valor
Builds around fast mana production and angel tribal synergy to enable powerful combo finishes, including reanimation and infinite mana combos.
Lathril, Blade of the Elves
Uses a dense elf tribal package to generate large numbers of elf tokens, ramping mana quickly and attacking with overwhelming board presence.
Magda, Brazen Outlaw
Leverages dwarf tribal and artifact synergies to generate treasures and board presence, enabling powerful combat phases and incremental advantage.
Tergrid, God of Fright
Focuses on disruption through forcing opponents to discard and reanimating creatures from graveyards, controlling the game via value and attrition.
Gameplay Insights
- 1
The players prioritized assembling their key combos quickly while balancing disruption and board development to prevent opponents from stabilizing.
- 2
Firja’s deck exploited reanimation and infinite mana combos to create sudden and game-ending board states.
- 3
Lathril’s elf token generation provided rapid board presence and mana acceleration, enabling multiple attacks and combo triggers.
- 4
Magda’s synergy between dwarves and artifacts created a steady stream of treasures, fueling powerful combat turns and resource advantage.
- 5
Tergrid’s discard and reanimation strategy disrupted opponents’ hands while recycling threats, maintaining control through attrition.
- 6
The game highlighted how budget decks can still employ solid combo and synergy strategies to challenge more powerful builds.
Notable Cards
Necrotic Ooze
Field of Souls
Dark Deal
Wheel of Fortune
Coat of Arms
Cloudstone Curio
Lethal Vapors
Summary
The game featured four distinct budget Commander decks led by Firja, Judge of Valor; Lathril, Blade of the Elves; Magda, Brazen Outlaw; and Tergrid, God of Fright. Early turns saw players establishing their board states with mana acceleration and thematic tribal synergies—elves for Lathril, dwarves and artifacts for Magda, and reanimation and discard effects for Tergrid. Firja's deck focused on generating fast mana and leveraging angel synergy to enable powerful combos. The game progressed with players deploying their key combos and utility packages, including a notable necrotic combo from Firja’s deck and aggressive elf token swarming from Lathril. Magda utilized dwarf tokens and artifact synergies to create pressure, while Tergrid employed disruptive discard and graveyard recursion to control opponents and gain card advantage. The pivotal moments involved players sequencing their combos and value engines, especially the interplay of reanimation with discard triggers and the explosive mana ramp from elves and dwarves. Ultimately, the game revolved around assembling infinite or near-infinite mana combos and leveraging tribal synergies to overwhelm opponents or lock down the game state.