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Ruric Thar vs Yisan vs Lord Windgrace vs Muldrotha EDH / CMDR game play video

MTG Muddstah

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Lord Windgrace

    Lord Windgrace

    Utilizes graveyard recursion, land synergy, and card draw through Life from the Loam and Underworld Connections to gain incremental advantage. Aims to control the board by recurring lands and casting value creatures.

  • Muldrotha, the Gravetide

    Muldrotha, the Gravetide

    Focuses on graveyard recursion to cast permanents from the graveyard each turn, generating continuous value by reusing creatures, enchantments, and lands. Controls the board with removal and recursion spells.

  • Ruric Thar, the Unbowed

    Ruric Thar, the Unbowed

    Acts as a punisher for noncreature spells, forcing opponents to play around him. Uses aggressive creatures and direct damage to pressure opponents and disrupt their spell-based strategies.

  • Yisan, the Wanderer Bard

    Yisan, the Wanderer Bard

    Uses his ability to tutor creatures of increasing converted mana cost to find key combo pieces and utility creatures. Combines ramp and card draw spells like Rishkar's Expertise and Natural Order to generate explosive board states.

Gameplay Insights

  • 1

    Steve’s use of Seal of Doom combined with Muldrotha’s recursion was instrumental in removing Ruric Thar, shifting the power balance at the table.

  • 2

    Adam’s sequence of casting Rishkar's Expertise followed by Natural Order to cheat large threats into play demonstrated the power of Yisan’s tutor ability combined with explosive green ramp and combo pieces.

  • 3

    John’s decision to put Lord Windgrace into the command zone rather than the bottom of the library with Exarch’s ability preserved his commander for later use, a key strategic defensive play.

  • 4

    Multiple players prioritized removing or disrupting artifacts and enchantments, as seen with Bane of Progress and Goblin Bombardment interactions, highlighting the importance of board control in this multiplayer game.

  • 5

    Pete’s repeated use of Life from the Loam and Underworld Connections created continuous card advantage and board presence, demonstrating the strength of graveyard recursion and land synergy in Lord Windgrace’s deck.

Notable Cards

  • Life from the Loam

    Life from the Loam

  • Seal of Doom

    Seal of Doom

  • Underworld Connections

    Underworld Connections

  • Rishkar's Expertise

    Rishkar's Expertise

  • Natural Order

    Natural Order

  • Bane of Progress

    Bane of Progress

  • Goblin Bombardment

    Goblin Bombardment

  • Scavenging Ooze

    Scavenging Ooze

  • Oracle of Mul Daya

    Oracle of Mul Daya

  • Birds of Paradise

    Birds of Paradise

  • Crystal Ball

    Crystal Ball

Summary

The game started with players developing their mana bases and establishing early board presence through ramp creatures and value engines. Yisan used his ability to tutor for impactful creatures, while Lord Windgrace focused on graveyard synergies and land recursion with cards like Life from the Loam and Underworld Connections. Muldrotha leveraged graveyard recursion extensively, casting powerful cards and interacting with graveyard resources. Ruric Thar served as a strong deterrent to noncreature spells, influencing how opponents played around him. A pivotal moment came when Steve, piloting Muldrotha, used Seal of Doom and Life from the Loam to control threats and repeatedly recur spells, eventually eliminating Ruric Thar with Seal of Doom, shifting the board dynamics. Meanwhile, Adam’s Yisan deck showcased explosive turns by comboing Rishkar's Expertise with Natural Order to bring out large threats like Bane of Progress, threatening to wipe artifacts and enchantments from the board. John’s Lord Windgrace capitalized on graveyard and land interactions, casting Underworld Connections and exploiting Life from the Loam triggers for card advantage and sustained pressure. The game’s tempo seesawed with multiple board wipes, graveyard recursion, and value plays, as players battled for control and board dominance. Notable plays included sealing key enemy commanders, multiple activations of Yisan’s tutor ability to find impactful creatures, and the use of Goblin Bombardment to counter artifact/enchantment threats. The interplay of graveyard recursion and land manipulation was central to the game’s progression, with players trying to outvalue each other while avoiding lethal damage from large creatures and combos. Ultimately, the game demonstrated a mix of aggressive threats, control elements, and synergy-driven value engines aiming for incremental advantage and board control.

Description

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Muldrotha: tappedout.net/mtg-decks/muldrotha-lord-of-shenanigans Ruric Thar: tappedout.net/mtg-decks/08-12-18-Ehk-ruric-thar-the-unbowed Yisan: tappedout.net/mtg-decks/the-spoony-bard-yisan-mono-green-edh Lord Windgrace: tappedout.net/mtg-decks/furry-vengenace-starring-brendan-fraser

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►This game was filmed at Platinum Star Games in Howell, NJ

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“Sovereign Quarter” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 creativecommons.org/licenses/by/3.0