(EDH) Golos Vs Kruphix Vs Vial Smasher & Bruse Tarl Vs Kruphix - Commander Gameplay Ep.17 thumbnail Blurred backdrop thumbnail
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(EDH) Golos Vs Kruphix Vs Vial Smasher & Bruse Tarl Vs Kruphix - Commander Gameplay Ep.17

NeoRoyal House of Pricey Cardboard - EDH


Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • Bruse Tarl, Boorish Herder Vial Smasher the Fierce

    Vial Smasher the Fierce & Bruse Tarl, Boorish Herder

    This deck aims to cast big angels, demons, and dragons quickly, using Vial Smasher to deal additional damage and Bruse Tarl to grant double strike and lifelink, turning these threats into lethal combatants.

  • Kruphix, God of Horizons

    Kruphix, God of Horizons (Kelly's deck)

    Focused on ramping aggressively into large Eldrazi creatures to close out the game, with a strong emphasis on board control and resource accumulation to support these big threats.

  • Kruphix, God of Horizons

    Kruphix, God of Horizons (Chain's deck)

    A simic control and ramp deck that uses interaction like counters and bounce spells alongside ramp spells to control the game and generate value, aiming to eventually dominate the board with powerful creatures or planeswalkers.

  • Golos, Tireless Pilgrim

    Golos, Tireless Pilgrim

    Ramp-oriented, leveraging Golos’s ability to fetch utility lands like Field of the Dead and Maze's End to generate token armies and control the board, aiming to overwhelm opponents with incremental advantages and land-based synergies.

Gameplay Insights

  • 1

    Casting merciless eviction at a key moment cleared the board of creatures, triggering Vial Smasher for significant damage and resetting the tempo of the game.

  • 2

    Using Golos to repeatedly fetch Field of the Dead and Maze's End allowed for steady zombie token generation, applying continuous pressure through landfall synergies.

  • 3

    Bruse Tarl’s ability to grant double strike and lifelink to creatures like dragons turned combat damage into efficient life gain and lethal swings, making attacking a strong threat.

  • 4

    The timing of interaction spells such as Force of Will and Mystic Snake was crucial to maintain control over powerful threats like Consecrated Sphinx and Desolation Twins.

  • 5

    Ramp spells like Gilded Lotus, Soul Ring, and Explosive Vegetation facilitated explosive turns, enabling casting of multiple powerful spells or commanders in a single turn.

  • 6

    Progenitor Mimic copying Golos added additional value by fetching more utility lands and triggering Field of the Dead multiple times, compounding board advantage.

Notable Cards

  • Merciless Eviction

    Merciless Eviction

  • Gilded Lotus

    Gilded Lotus

  • Explosive Vegetation

    Explosive Vegetation

  • Field of the Dead

    Field of the Dead

  • Maze's End

    Maze's End

  • Mystic Snake

    Mystic Snake

  • Force of Will

    Force of Will

  • Vial Smasher the Fierce

    Vial Smasher the Fierce

  • Bruse Tarl, Boorish Herder

    Bruse Tarl, Boorish Herder

  • Nissa, Steward of Elements

    Nissa, Steward of Elements

  • Progenitor Mimic

    Progenitor Mimic

  • Bribery

    Bribery

  • Consecrated Sphinx

    Consecrated Sphinx

Gameplay Summary

The game began with each player establishing their mana base and early board presence, with a focus on ramping and developing key creatures.

Vial Smasher and Bruse Tarl's player aimed to cast big angels, demons, and dragons, leveraging Vial Smasher’s damage output and Bruse’s combat buffs.

Meanwhile, the two Kruphix decks focused on ramp and controlling the board with interaction and powerful Eldrazi creatures, with one Kruphix player casting Desolation Twins early to threaten a strong Eldrazi presence.

Golos, Tireless Pilgrim’s player ramped quickly, fetching Field of the Dead to generate zombies and playing Maze's End for additional land-based synergies. A pivotal moment occurred when merciless eviction was cast, wiping creatures and triggering Vial Smasher for significant damage, which shifted the board state and tempo.

The game saw multiple planeswalkers like Nissa, Stewart of the Elements, and Garruk, Wildspeaker entering the battlefield, adding to the board development and ramp.

Bruse Tarl’s double strike and lifelink buffs on key creatures made combat swings potent, pressuring opponents effectively.

The use of cards like Gilded Lotus, Soul Ring, and Explosive Vegetation accelerated mana production, enabling explosive turns.

Towards the mid-game, Golos fetched powerful lands repeatedly to trigger Field of the Dead, generating a growing zombie army.

Meanwhile, players employed interaction such as Force of Will and Mystic Snake to counter threats, maintaining a dynamic and interactive board. The game’s win condition revolved around overwhelming opponents with large creatures and tokens, particularly leveraging Golos’s land-based synergy and the aggressive damage output from Vial Smasher and Bruse Tarl.

Control elements and ramp ensured players could respond to threats and push their game plan forward.

Ultimately, the game showcased a balance of ramp, interaction, and powerful creature threats, with the board state constantly shifting due to board wipes and counterspells.

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