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EDH/Commander Gameplay #5 - Krark & Sakashima vs K'rrik vs Krenko vs Go-Shintai

White Rose Commander

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Sakashima of a Thousand Faces Krark, the Thumbless

    Krark, the Thumbless & Sakashima of a Thousand Faces

    Copy spells via Krark’s coin flip ability while using Sakashima to copy other creatures, generating multiple value streams and token creatures to control the board and overwhelm opponents.

  • K'rrik, Son of Yawgmoth

    K'rrik, Son of Yawgmoth

    Use K'rrik’s ability to pay life instead of black mana to cast powerful spells quickly, supported by protective equipment and disruption to maintain board dominance and pressure opponents.

  • Krenko, Mob Boss

    Krenko, Mob Boss

    Rapidly create large numbers of goblin tokens and use anthem effects to boost their power, aiming to win by overwhelming opponents through combat damage.

  • Go-Shintai of Life's Origin

    Go-Shintai of Life's Origin

    Build and leverage shrine enchantments to gain life, mill opponents, and generate spirit tokens, grinding down opponents’ decks and stabilizing life totals through incremental advantage.

Gameplay Insights

  • 1

    Players used political deals to avoid attacks on certain commanders, highlighting the importance of diplomacy in multiplayer Commander games.

  • 2

    The interaction between Strionic Resonator and Unsubstantiate created a tempo lock by bouncing spells repeatedly, slowing down opponents’ aggression.

  • 3

    K'rrik’s ability to pay life instead of black mana allowed for faster deployment of threats and equipment, making removal timing critical.

  • 4

    Go-Shintai’s mill strategy forced players to carefully manage their deck resources, adding a layer of attrition beyond just life totals.

  • 5

    Krenko’s goblin token production was a constant threat that required coordinated removal or redirection of attacks to mitigate damage.

  • 6

    The synergy between shrine enchantments and life gain provided a steady stream of incremental advantage to Go-Shintai’s controller.

Notable Cards

  • Strionic Resonator

    Strionic Resonator

  • Unsubstantiate

    Unsubstantiate

  • Darksteel Plate

    Darksteel Plate

  • Sanctum of Stone Fangs

    Sanctum of Stone Fangs

  • Lightning Greaves

    Lightning Greaves

  • Tragic Slip

    Tragic Slip

Summary

The game started with players establishing their mana bases and early board presence, including ramp spells and key enchantments that synergized with their commanders. Sakashima of a Thousand Faces and Krark, the Thumbless focused on a spell-copying and coin-flip strategy, generating value through repeated spells and token creation. Go-Shintai of Life's Origin concentrated on building a shrine-based deck that gained incremental life and forced opponents to mill cards, slowly grinding down their resources. K'rrik, Son of Yawgmoth leveraged black mana and life payment to cast powerful spells and maintain pressure, including equipment like Darksteel Plate to protect key creatures. Meanwhile, Krenko, Mob Boss generated goblin tokens aggressively, aiming to overwhelm opponents with sheer numbers and combat damage boosted by anthem effects. Key turning points included political negotiations around which threats to remove and who to attack, with players wary of K'rrik's indestructible equipment and Sakashima's copying ability. The interaction with Strionic Resonator and Unsubstantiate created tempo swings, bouncing spells back to hands and slowing down opponents. The milling strategy from Go-Shintai forced players to be mindful of their deck resources. Ultimately, the game evolved into a clash of boards with token swarms from Krenko and spell value engines from Krark and Sakashima, while K'rrik maintained resilience through life payment and equipment. The dynamic politics and tactical removal shaped the combat phases and determined attack directions, with careful targeting and alliances impacting the flow and eventual winner.

Description

We’re back with another crazy game featuring Krark, the Thumbless & Sakashima of a Thousand Faces vs K’rrik, Son of Yawgmoth vs Krenko, Mob Boss vs Go-Shintai of Life’s Origin

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Check out the deck lists below, and browse our other decks. If there are any particular decks you’d like to see let us know!

Deck Lists

Krark, the Thumbless & Sakashima of a Thousand Faces (Jack) www.moxfield.com/decks/nqS1WULzv0C8ALLsOzHdtg

K’rrik, Son of Yawgmoth (Matt) www.moxfield.com/decks/CLZh8vvkCkiwnsmfJPA18w

Krenko, Mob Boss (Adam) www.moxfield.com/decks/oF3f2IK2P0OZLPZnF16URg

Go-Shintai of Life’s Origin (Alex) www.moxfield.com/decks/YnCH_m4Nv0qCwyloS4UqAw

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Editing - Matt

Music Pay The Reaper by Darren-Curtis | soundcloud.com/desperate-measurez Music promoted by www.free-stock-music.com Creative Commons Attribution 3.0 Unported License creativecommons.org/licenses/by/3.0/deed.en_US