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Our first recorded Commander game in TEN MONTHS | The Spike Feeders Commander Gameplay

The Spike Feeders

Commanders featured in this video Reviewed & Verified

Decklists

Deck Strategies

  • Magda, Brazen Outlaw

    Magda, Brazen Outlaw

    Aggressively generate treasures from dwarves and artifacts to ramp into big threats quickly and apply consistent combat pressure.

  • Malcolm, Keen-Eyed Navigator Breeches, Brazen Plunderer

    Malcolm, Keen-Eyed Navigator / Breeches, Brazen Plunderer

    Pirate tribal focused on dealing combat damage to opponents to create treasures and maintain card advantage, enabling continuous aggression.

  • Thrasios, Triton Hero Ravos, Soultender

    Thrasios, Triton Hero / Ravos, Soultender

    Token-heavy ramp and value engine by generating clues, food, and treasures to fuel card draw, life gain, and board presence.

  • Bruna, the Fading Light

    Bruna, the Fading Light

    White reanimator and angel tribal focused on recurring powerful creatures and leveraging life gain and alternate win conditions through combat damage.

Gameplay Insights

  • 1

    Bill’s early use of Mox Diamond to accelerate into Nature's Lore and ramp into Breeding Pool set a strong mana base for future token generation.

  • 2

    Jim leveraged Magda’s ability to generate treasures by sacrificing a treasure to cast Magda early, enabling fast development of dwarves and treasure-based ramp.

  • 3

    Jan’s pirate tribal used creatures with haste and treasure generation abilities like Malcolm and Ragavan to maintain early pressure and resource advantage.

  • 4

    Alex’s Bruna deck balanced reanimation with angel tribal synergies, deploying Angel of Destiny as a threatening double strike attacker with a life gain and potential alternate win condition.

  • 5

    The use of Land Tax by Alex helped maintain card advantage during the early game, ensuring steady access to lands.

  • 6

    Players carefully chose when to attack or hold back due to evolving board states and blockers, highlighting the importance of timing and threat assessment in multiplayer Commander.

Notable Cards

  • Magda, Brazen Outlaw

    Magda, Brazen Outlaw

  • Malcolm, Keen-Eyed Navigator

    Malcolm, Keen-Eyed Navigator

  • Breeches, Brazen Plunderer

    Breeches, Brazen Plunderer

  • Thrasios, Triton Hero

    Thrasios, Triton Hero

  • Ravos, Soultender

    Ravos, Soultender

  • Bruna, the Fading Light

    Bruna, the Fading Light

  • Mox Diamond

    Mox Diamond

  • Nature's Lore

    Nature's Lore

  • Codex Shredder

    Codex Shredder

  • Angel of Destiny

    Angel of Destiny

  • Ragavan, Nimble Pilferer

    Ragavan, Nimble Pilferer

  • Daring Saboteur

    Daring Saboteur

  • Angelic Arbiter

    Angelic Arbiter

  • Tireless Provisioner

    Tireless Provisioner

  • Breeding Pool

    Breeding Pool

Summary

The game started with players deploying their respective strategies through efficient ramp and early threats. Bill’s Thrasios/Ravos deck focused on creating numerous token game objects like clues, food, and treasures with cards such as Mox Diamond and Nature's Lore enabling early mana acceleration. Jim’s Magda deck emphasized a mono-red dwarves tribal strategy, leveraging Magda’s ability to generate treasures and fuel aggressive plays. Jan piloted a pirate tribal deck with Malcolm and Breeches, aiming to apply early pressure and generate treasures through combat damage. Alex’s Bruna deck utilized white reanimator and angel tribal synergies to establish a powerful board presence, including Angel of Destiny as a potential game-ending threat. Early turns featured key plays such as Bill’s ramp into Nature's Lore and Codex Shredder, Jim’s Magda assembling treasures and casting Magda herself, and Jan advancing the pirate synergy with Malcolm and aggressive creatures like Ragavan and Daring Saboteur. Alex began setting up with Angelic Arbiter and Angel of Destiny, threatening significant life gain and a possible alternate win condition. The game saw strategic blocking and incremental resource generation, with players leveraging their commanders’ unique abilities to build toward mid-game power spikes. The combination of treasure generation, token creation, and reanimation hinted at evolving board states where players jockeyed for position, setting the stage for a tempo shift or combo finish in subsequent turns.

Description

CARDAMAJIGS - CUBEAMAJIGS SEASON 2 KICKSTARTER www.kickstarter.com/projects/hitpointpress/cubeamajigs-series-2?ref=e7132e&token=984e6569

TCGPLAYER AFFILIATE LINK www.tcgplayer.com/search/magic/jumpstart?productLineName=magic&setName=jumpstart?partner=SpikeFeeders&utm_campaign=affiliate&utm_medium=GameplayE01&utm_source=SpikeFeeders

DECKLISTS Jim: Magda Seven Dwarves by Quad9s (www.moxfield.com/decks/_t-uIgFevUyWhFfhsjV-8w) (twitter.com/quad_9s)

Jan: Breeches / Malcolm Pirates by Countstorm123 (www.moxfield.com/decks/GTJ5Cu1GXUm25ctgcKOdcw)

Bill: “Boy Do I Love Creating Game Objects and Taking Game Actions” Thrasios / Ravos by Armater (www.moxfield.com/decks/xCQvVRSw50aTaYYA9P6N2A)

Alex: Bruna Monowhite Reanimator by IJTreasure (www.moxfield.com/decks/gEZTK0lKJkS2SkA3SJLaKA)

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