Deck & Commander Strategies
Padeem, Consul of Innovation
Build an artifact army supported by hexproof granted by Padeem to protect key artifacts, focusing on token generation and value from historic spells.
Teshar, Ancestor's Apostle
Leverage Teshar's ability to recur small historic creatures, particularly artifacts, to draw cards and generate continuous board presence.
Malfegor
Utilize demon tribal and board wipes to control the board, positioning for a late-game overwhelming threat as a demon dragon.
Uyo, Silent Prophet
Harness wizard tribal synergies combined with powerful instants and sorceries to control the game tempo and create infinite combo potential.
Gameplay Insights
- 1
The use of Engulf the Shore to bounce all creatures back to their owners' hands was a pivotal board reset, disrupting aggressive strategies and forcing players to rebuild their boards.
- 2
Teshar's synergy with historic spells and artifact creatures allowed for repeated recursion and card draw, enabling sustained pressure and resource advantage.
- 3
Padeem's hexproof granted to artifacts provided a strong defensive backbone, allowing artifact tokens and creatures to stay safe from removal.
- 4
Players carefully timed mass removal and bounce effects to maximize disruption of opponents' boards while preserving their own key pieces.
- 5
Efficient artifact ramp and token generation created continuous incremental advantage, demonstrating the power of artifact synergy in multiplayer EDH.
Notable Cards
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Padeem, Consul of Innovation
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Teshar, Ancestor's Apostle
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Massacre
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Engulf the Shore
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Skittering Surveyor
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Artificer's Assistant
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Efficient Construction
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Druidic Satchel
Gameplay Summary
The game opened with players establishing their mana bases, playing snow-covered lands and early artifact ramp.
The board state developed slowly as players deployed key pieces like Padeem, Consul of Innovation, and Teshar, Ancestor's Apostle, setting the stage for artifact and historic synergies.
Teshar's recursive ability combined with artifact sacrifice and bounce effects generated card advantage and board presence, while Padeem protected artifacts by granting hexproof, enabling a steady buildup of flying Thopter tokens and other artifact creatures.
The game featured a notable board reset when Engulf the Shore bounced multiple creatures back to hands, temporarily slowing aggression and forcing players to recalibrate their strategies. Midgame saw Teshar's value engine in full swing with multiple artifact creatures returning to the battlefield and drawing cards, while Malfegor's demon presence loomed, ready to capitalize on board wipes or chaos.
Uyo, Silent Prophet, operated in blue with wizard tribal themes and instant/sorcery support, focusing on casting impactful spells to maintain control and generate value.
The interaction between artifact ramp, token production, and recursion became the central dynamic, with players carefully timing plays like Massacre to maximize impact.
The game pace highlighted synergy exploitation and resource management, with all decks leveraging their unique strengths to maintain board control and resilience.