We played as OURSELVES?! - Unknown Commanders! | Zabracus | Z Main Character | MTG EDH GAMEPLAY thumbnail Blurred backdrop thumbnail

We played as OURSELVES?! - Unknown Commanders! | Zabracus | Z Main Character | MTG EDH GAMEPLAY

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Commanders featured in this Gameplay Reviewed & Verified

Deck & Commander Strategies

  • Zassacer Zurl

    A removal-focused deck centered on a commander that can shoot disliked permanents and draw cards, enabling control and incremental advantage through targeted disruption.

  • Zabulus Cosplayer

    A chaotic deck where the commander copies a random tournament-legal nonland permanent each upkeep, causing unpredictable board states and forcing adaptive play.

  • The Vast Scrier

    The Vast Scrier

    A tribal soldiers, warriors, and wizards deck that benefits from attacking with these creature types to trigger additional effects, aiming to flood the board and gain value through combat triggers.

  • Sprinkler Stardust

    A spellslinger deck that casts instant and sorcery cards as creatures and leverages combat damage triggers to copy and cast more spells, focusing on tempo and spell recursion.

Gameplay Insights

  • 1

    Using the commander Zabulus Cosplayer to create unpredictable board states by copying random permanents each upkeep forced opponents to adapt to constantly shifting threats.

  • 2

    Sprinkler Stardust's attack trigger to reveal and deploy an instant or sorcery from the top six cards provided strong card advantage and pressure through repeated spell casting.

  • 3

    The use of Dreadhorde Butcher's haste and damage-based growth incentivized early aggression to maximize its power and threat level on the board.

  • 4

    Keen Duelist's upkeep triggered mutual life loss and card draw created a high-risk, high-reward dynamic that could swing momentum depending on revealed cards.

  • 5

    Exiling a land with Extra Planar Lens to disrupt opponents' mana base was a strategic choice to slow down their development while advancing game plan.

Notable Cards

  • Dreadhorde Butcher

    Dreadhorde Butcher

  • Typhoid Rats

    Typhoid Rats

  • Keen Duelist

    Keen Duelist

  • Talisman of Conviction

    Talisman of Conviction

  • Talisman of Creativity

    Talisman of Creativity

Gameplay Summary

In this Commander game, four players took on unique decks themed around themselves as commanders, leading to a dynamic and chaotic gameplay experience.

The game began with players developing their boards cautiously, setting up early plays that hinted at their deck strategies.

Key early plays included the introduction of aggressive creatures like Dreadhorde Butcher and utility creatures like Typhoid Rats, establishing board presence and defensive measures.

One notable early strategic move was Zabracus's commander, which copies different permanents randomly each upkeep, adding a layer of unpredictability and chaos to the game. As the game progressed, players began to leverage their commanders' unique abilities more aggressively.

Sprinkler Stardust's ability to reveal and deploy instants and sorceries from the top of the deck created opportunities for explosive plays, while Z's massacre-themed commander allowed for targeted removal and card draw, pressuring opponents.

The game featured tension over controlling the board and managing life totals, with players attacking and defending strategically.

The gameplay was marked by a blend of synergy, chaos, and tactical combat decisions.

Although the full conclusion is not shown, the game appeared to revolve around leveraging unique commander powers and board states to generate incremental advantages leading to eventual victory.

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