Summary
The game began with a quick start from Aaron, piloting Belbe, Corrupted Observer. Aaron was able to use Belbe’s ability to generate a significant amount of mana early in the game, setting the pace for the other players. Jim, playing Kamahl and Jeska, attempted to establish a board presence, but was set back when Jan, playing Veyran, used Winds of Rebuke to bounce Jim's Burgie, God of Storytelling. Meanwhile, Eliot, running Akiri and Thrasios, began to set up his mana base, though his plans were not fully revealed in the early game.
Deck Strategies
Belbe, Corrupted Observer
The Belbe deck seeks to trade opponents' life for mana, using that mana to cast large, impactful spells early in the game.
Kamahl, Heart of Krosa and Jeska, Thrice Reborn
The Kamahl and Jeska deck aims to take advantage of the number three, tripling effects and using cards that synergize with this theme.
Veyran, Voice of Duality
The Veyran deck focuses on casting spells to power up Veyran and take out opponents with a boosted attack.
Akiri, Line-Slinger and Thrasios, Triton Hero
The Akiri and Thrasios deck leverages artifacts to generate mana and cast powerful instants or sorceries, taking advantage of Thrasios's ability to scry and draw cards.
Gameplay Insights
- 1
Aaron's early use of Belbe's ability provided a strong start, amassing a lot of mana very early in the game.
- 2
Jan's use of Winds of Rebuke to bounce Jim's Burgie, God of Storytelling disrupted Jim's board and set back his plans.
- 3
Eliot's decision to crack his Windswept Heath early in the game allowed him to gain an advantage through Belbe's ability, demonstrating the strategic advantage of fetch lands in a multiplayer game.
Notable Cards
Belbe, Corrupted Observer
Kamahl, Heart of Krosa
Jeska, Thrice Reborn
Veyran, Voice of Duality
Thrasios, Triton Hero
Akiri, Line-Slinger
Winds of Rebuke
Mardu Shadowspear
Helix Pinnacle