Deck Strategies
Captain Howler, Sea Scourge
This deck aims to deal unblockable damage and draw cards to maintain a steady flow of resources.
Mendicant Core, Guidelight
The deck revolves around casting artifact spells, creating artifact tokens, and boosting the commander's power.
Redshift, Rocketeer Chief
By pumping up Redshift and equipping it with powerful artifacts, this deck seeks to deal massive damage and potentially go infinite.
Hashaton, Scarab's Fist
This deck makes use of Hashaton's ability to create zombie tokens upon discarding creature cards, aiming to build a formidable army of zombies.
Gameplay Insights
- 1
Redshift's ability to pump itself up and potentially go infinite made it a key threat on the board.
- 2
Mendicant Core managed to recover from an early setback and establish a solid board presence.
- 3
Hashaton's ability to generate zombie tokens created a strong defensive line, making it difficult for opponents to break through.
- 4
Captain Howler's unblockable damage and card draw proved to be an effective strategy, keeping the player's hand full and steadily chipping away at opponents' life totals.
Notable Cards
Chainsaw
Summary
The game kicked off with players quickly deploying their commanders and setting up their respective game plans. Redshift, Rocketeer Chief was able to pump itself up and go infinite with Umbrell mantle and Sword of the Perun, making it a formidable threat on the board. Mendicant Core, Guidelight saw an early setback due to a lack of colored mana but eventually found its stride by creating artifact tokens and boosting its power. Hashaton, Scarab's Fist made use of its ability to create zombie tokens upon discarding creature cards, creating a strong board presence. Captain Howler, Sea Scourge adopted a stealthy approach, dealing unblockable damage and drawing cards. The game saw a significant shift when Redshift, equipped with Strength Testing Hammer and Chainsaw, took a swing at Nate, marking the start of a tense battle.