Playing COMMANDER with @SteelCityMTG  | Sethiron VS Capitoline Triad VS Clement VS Shabraz thumbnail Blurred backdrop thumbnail

Playing COMMANDER with @SteelCityMTG | Sethiron VS Capitoline Triad VS Clement VS Shabraz

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Commanders featured in this Gameplay Reviewed & Verified

Decklists

Deck & Commander Strategies

  • The Capitoline Triad

    The Capitoline Triad

    A colorless historic graveyard-centric deck that aims to fill the graveyard with historic cards to exile them, creating an emblem that turns all permanents into 9/9 creatures to overwhelm opponents.

  • Shabraz, the Skyshark

    Shabraz, the Skyshark

    An Azorius humans tribal deck focused on card draw, counterspells, and life gain to control the game while attacking with flying humans supported by the commander’s ability.

  • Clement, the Worrywort

    Clement, the Worrywort

    A Simic frog tribal deck that uses bounce mechanics to generate incremental value and tempo, leveraging creature recursion and mana acceleration to outvalue opponents.

  • Sethron, Hurloon General

    Sethron, Hurloon General

    An aggressive Minotaur tribal deck that creates tokens whenever minotaurs enter the battlefield, uses anthem effects and haste to apply pressure, and can recur minotaurs en masse for sustained aggression.

Gameplay Insights

  • 1

    Sethron’s synergy with Metallic Mimic and Pyre of Heroes allowed explosive token generation and creature upgrades early, putting significant pressure on opponents.

  • 2

    The Capitoline Triad’s emblem creation from exiling historic cards was a critical late-game threat that could shift board control by turning all permanents into large creatures.

  • 3

    Shabraz’s use of counterspells and card draw maintained board control and tempo, effectively slowing down the more aggressive strategies.

  • 4

    Clement’s bounce and recursion mechanics created a resilient board state that generated incremental advantage and disrupted opponents’ tempo.

  • 5

    Early artifact ramp and fixing like Soul Ring and Ornithopter of Paradise helped accelerate the aggressive strategies and enable casting multiple threats quickly.

Notable Cards

  • Metallic Mimic

    Metallic Mimic

  • Pyre of Heroes

    Pyre of Heroes

  • Mystic Sanctuary

    Mystic Sanctuary

  • Wasteland

    Wasteland

  • Solemn Simulacrum

    Solemn Simulacrum

  • Ornithopter of Paradise

    Ornithopter of Paradise

Gameplay Summary

The multiplayer Commander game featured four distinct decks each pursuing unique strategies reflective of their commanders.

The Capitoline Triad player focused on filling the graveyard with historic cards to exile and create an emblem that turns all permanents into 9/9 creatures, aiming for a powerful board presence through emblematic buffs.

Shabraz, the Skyshark's deck revolved around an Azorius humans tribal theme leveraging card draw, counterspells, and life gain to control the board and assault with flying humans.

Clement, the Worrywort led a Simic frog tribal deck with a bounce mechanic to generate incremental value and tempo, aiming to out-value opponents by recurring creatures.

Sethron, the Hurloon General piloted an aggressive Minotaur tribal deck, generating tokens and benefiting from anthem effects and haste to pressure opponents quickly, with a plan to recur creatures via mass reanimation spells if needed. Key turning points included the early establishment of board presence by Sethron’s minotaurs amplified by Metallic Mimic and Pyre of Heroes, and the Capitoline Triad’s strategy advancing through graveyard setup and emblem creation.

Shabraz maintained control with counterspells and drew consistent card advantage, while Clement used bounce effects to maintain tempo and incremental advantage.

The interplay of aggressive token generation versus controlling spells and incremental value shaped the midgame, with players adapting to emerging threats and prioritizing board development or disruption accordingly.

The game’s tension built around whether Sethron’s aggressive tokens or Capitoline Triad’s emblem-powered board would dominate, or if Shabraz’s control and Clement’s value engine could outlast the aggression.

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