Deck & Commander Strategies
Slimefoot and Squee
Utilizes saproling tokens and sacrifice synergies to drain opponents’ life and maintain board control, aiming to overwhelm opponents with incremental value and poison counters.
Tayam, Luminous Enigma
Focuses on control elements and value generation through the cascade ability, enabling casting of powerful spells and disruption while maintaining card advantage.
Tymna the Weaver and Kraum, Ludevic's Opus
Leverages card draw from combat damage and efficient removal spells, combining aggression and disruption to outpace opponents while building a resilient board state.
Gameplay Insights
- 1
A missed Young Wolf undying trigger after a board wipe caused a judge call, demonstrating the importance of careful trigger management in cEDH.
- 2
Players had to clarify the order and resolution of multiple triggers from Mayhem Devil and treasure tokens generated by a treasure crack, highlighting the complexity of stack interactions in multiplayer environments.
- 3
Negotiations and table agreements played a key role in managing complicated board states and triggers, such as agreeing to let creatures die to enable Cyclonic Rift to resolve effectively.
- 4
Slimefoot and Squee’s value engine was evident through token creation and sacrifice, but controlling the board through mass removal and artifact-based ramp was critical for the Tymna/Kraum decks.
- 5
Use of mana rocks like Mox Opal and artifact ramp was essential for casting high-impact spells early and maintaining pressure.
Notable Cards
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Toxic Deluge
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Mayhem Devil
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Cyclonic Rift
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Dockside Extortionist
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Young Wolf
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Mox Opal
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Imperial Seal
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Manglehorn
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Talisman of Progress
Gameplay Summary
The game featured a high level of complexity and interaction among four competitive decks, including Slimefoot and Squee, Tayam, and two Tymna/Kraum builds.
Early turns involved typical mana ramp and card draw spells, with players establishing board presence and setting up combo pieces.
A key turning point occurred when a Toxic Deluge was cast, wiping the board and triggering a judge call due to a missed trigger on a Young Wolf, highlighting the game's intense timing and stack management.
Later, a complicated interaction involving Mayhem Devil, treasures, and Cyclonic Rift required a table discussion to resolve the correct order and outcome of triggers, illustrating the intricate stack interactions common in cEDH.
Despite the confusion, players managed to continue, focusing on leveraging their commanders and powerful artifacts like Dockside Extortionist to gain advantage.
The game progressed with aggressive swings and resource management, with Slimefoot and Squee attempting to generate value through saprolings and sacrifice triggers, while Tymna/Kraum decks pushed card advantage and tempo through efficient removal and combat damage.