Deck Strategies
Captain Howler, Sea Scourge
The deck aims to leverage card advantage through discard mechanics and effects like 'Conspiracy Theorist', potentially setting up for a big turn.
Mendicant Core, Guidelight
The deck is based on artifact synergy, aiming to get a high artifact count on board to maximize the effect of 'Medicant Core's' ability.
Kolodin, Triumph Caster
The deck appears to be a vehicle-based aggro strategy, aiming to get out powerful vehicles and use them to apply pressure.
Mimeoplasm, Revered One
The deck is built around graveyard synergy, with cards like 'Simic Manipulator' and 'Spike Weaver' that work well when exiled from the graveyard by 'Mimeoplasm'.
Gameplay Insights
- 1
Bill's use of 'Assassin's Trophy' to deal with Jan's early 'Cultivator Caravan' was a notable strategic decision, preventing Jan from gaining an early advantage.
- 2
Jim's 'Conspiracy Theorist' combined with 'Frantic Search' and 'Mindstone' can set up a significant card advantage engine.
- 3
Alex missing a land drop on turn three could potentially put him behind in the game, depending on how quickly he can recover.
Notable Cards
Assassin's Trophy
Conspiracy Theorist
Summary
The game started with the players setting up their board states, playing lands and some initial spells. Notably, Jan cast a powerful 'Cultivator Caravan' early on, but it was quickly dealt with by Bill's 'Assassin's Trophy'. Jim followed with a 'Brass's Tunnel Grinder', 'Mindstone', and 'Frantic Search', setting up a potential card advantage engine with 'Conspiracy Theorist'. Alex had a slower start with no land drop on his third turn, but managed to get 'Medicant Core' out. The game seems to be in a stage of development, with the players setting up their strategies and responding to each others' threats.