Deck & Commander Strategies
Krark, the Thumbless and Sakashima of a Thousand Faces
Utilizes artifact synergy and wheel effects to generate value and maintain board presence. Recasts Krark multiple times for incremental advantage and disruption.
Tymna the Weaver and Thrasios, Triton Hero
Leverages card draw and disruption, including fetch lands and interaction, to maintain a steady flow of resources and combo pieces.
Malcolm, Keen-Eyed Navigator and Vial Smasher the Fierce
Relies heavily on artifact ramp and quick mana generation to deploy threats early and execute combo lines, though susceptible to artifact hate.
Rograk, Son of Rohgahh and Jeska, Thrice Reborn
Features a stax-heavy build combined with combo protection and disruption spells like harsh mentor and flusterstorm to control the board and protect key spells.
Gameplay Insights
- 1
Early aggressive mulligans set a high tempo, with players prioritizing specific combo or interaction pieces over lands.
- 2
Stony Silence effectively disrupted Malcolm's artifact ramp strategy, significantly slowing his game plan.
- 3
Resolving Time Twister mid-game reshuffled hands and graveyards, providing fresh resources but also resetting some players’ momentum.
- 4
Casting Intuition and Gamble allowed players to dig deeply for combo pieces or answers, showcasing the importance of card selection in cEDH.
- 5
Ken’s repeated recasting of Krark and artifact recursion demonstrated resilience and incremental advantage despite disruption.
- 6
The combination of harsh mentor and flusterstorm provided effective control over opponents' spells, protecting key plays and disrupting counterspells.
- 7
Players balanced value generation with disruption, carefully timing wheel effects and resource plays to maximize impact.
Notable Cards
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Wheel of Fortune
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Stony Silence
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Sensei's Divining Top
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Jeweled Lotus
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Harsh Mentor
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Flusterstorm
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Intuition
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Gamble
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Cloudstone Curio
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Ancient Tomb
Gameplay Summary
The game started with all players mulliganing aggressively to find optimal hands, setting the tone for a highly competitive and fast-paced cEDH match.
Early plays included ramp artifacts, mana rocks, and key stax pieces such as Stony Silence, which strongly impacted Malcolm and Vialsmasher's artifact-reliant strategies.
Ken on Krark and Sakashima leveraged value from artifacts and wheel effects, while Dan on Tymna and Thrasios used card draw and disruption to maintain advantage.
Coyle's Rograkh and Jeska deck employed a mix of stax and combo pieces, including harsh mentors and flusterstorms to control the board and protect key spells. A pivotal moment came when Coyle successfully resolved a Time Twister, reshuffling hands and graveyards and disrupting opponents’ strategies, but also giving Andy the opportunity to execute his own wheel effects.
The game featured multiple interaction-heavy turns, with players casting Intuition, Gamble, and casting protection spells like Flusterstorm to secure their combos.
Ken’s deck showed resilience by recurring artifacts and repeatedly casting Krark, maintaining pressure.
The stax elements from Rograkh and Jeska hindered Malcolm’s artifact-based ramp, while Tymna and Thrasios kept refilling their hand and applying pressure with efficient creatures and combos.
The game unfolded as a delicate balance of disruption, card advantage, and timely combo execution, with each player attempting to outmaneuver the others in resource management and tempo shifts.