Deck & Commander Strategies

Geist of Saint Traft
Aggressively deploy spirits and leverage Geist's ability to create powerful 4/4 angel tokens to pressure opponents early and maintain board control.

Gorex, the Tombshell
Generate zombie tokens through discard outlets and sacrifice mechanics, using Gorex's unique ability to return blockers to hand, thus controlling combat and maintaining tempo.

Kuja, Genome Sorcerer
Utilize spells and creature synergy with exiling and card advantage mechanics to control the board and incrementally build resources on a budget.

Arna Kennerüd, Skycaptain
Develop board presence with budget creatures and incremental value engines, focusing on consistent mana ramp and tactical attacks to pressure opponents.
Gameplay Insights
- 1
Targeting players with fewer lands using Gorex's ability to bounce blockers creates pressure on the weakest resource base and accelerates board development.
- 2
Budget ramp options such as signets and inexpensive lands like Drownard Temple were crucial in accelerating plays on a limited budget.
- 3
Discarding cards to generate tokens synergized well with decks like Gorex’s, enabling board presence without relying on expensive spells.
- 4
Players balanced aggression with resource management, avoiding overcommitment while maintaining pressure through incremental token production.
Notable Cards
-

Geist of Saint Traft
-

Gorex, the Tombshell
-

Harnesser of Storms
-

Mausoleum Wanderer
-

Street Wraith
Gameplay Summary
The game began with players deploying their budget decks, each leveraging unique tribal or thematic synergies.
Early plays involved establishing board presence with spirits, zombies, and other creatures, as well as ramping mana through signets and lands.
One notable early threat was Geist of Saint Traft, generating aggressive spirits to pressure opponents.
Gorex, the Tombshell's player focused on zombie token generation and a discard outlet to maintain board control and tempo.
Kuja, Genome Sorcerer utilized spells and creature synergies with exiling and card advantage mechanics, while Arna Kennerüd, Skycaptain aimed to build momentum with budget-efficient creatures and incremental value engines.
The game featured tactical attacks aimed at players with fewer resources, leveraging Gorex's ability to return blockers to hand and maintain aggression.
Players made strategic use of limited budget options such as Drownard Temple and Harnesser of Storms to keep pressure and develop board state.
The game’s pacing was steady with incremental board development and strategic combat, setting up for midgame interactions centered on tribal synergies and token production.



















![Commander VS S4E5: Rakdos vs Geist vs Bosh vs Wrexial [MtG: Multiplayer] thumbnail](https://i.ytimg.com/vi/u4s3IlCLlpk/sddefault.jpg)













